Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Aaddiction on March 13, 2014, 12:51:11 PM
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Hi, I want to call an action and/or a state only once in the entire game, even after scene changes, restarts and etc, but without destroying after. How can I do that without destroying the actual object/action or state?
In other words, how in runtime to uncheck a specific action once it's executed?
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Hi,
Not really possible. What is this action in question?
I would isolate that state and insert a bool check before and shunt that state if a boolean flag is true ( that flag being set to true in the state you run this action)
bye,
Jean