Playmaker Forum

PlayMaker News => General Discussion => Topic started by: cmvrgr on March 23, 2014, 01:31:00 AM

Title: Is Playmaker compatible with webgl export on unity3d v5 ?
Post by: cmvrgr on March 23, 2014, 01:31:00 AM
I have a question about playmaker and webgl. I would like to know if playmaker projects will we export to webgl. Because in flash export was not working.

Thanks.
Title: Re: Is Playmaker compatible with webgl export on unity3d v5 ?
Post by: Lane on March 24, 2014, 08:03:34 AM
I'm sure Alex is looking into this and given how plugins are moving out and asm.js / WebGL is moving in I think its safe to assume that this is going to be fully supported.

Flash isn't supported by Unity anymore, and the time it was it didn't exactly thrive. The web based future of Unity is a much different case and will be more standardized than Flash was.
Title: Re: Is Playmaker compatible with webgl export on unity3d v5 ?
Post by: jeanfabre on March 25, 2014, 09:25:12 AM
Hi,

 interesting question indeed. I would not bet on this tho, at least for the first few iterations. Flash failed because of unsupported api features that was critical for many assets and projects, including PlayMaker, so if for example,  .net reflection or some collections are not supported, webgl support within Unity will be very loose and far from a plug and play publish... The same happened with windows publishing during the first few iterations, it was a very messy situation because Unity was not fully ported there for various reasons.


bye,

 Jean
Title: Re: Is Playmaker compatible with webgl export on unity3d v5 ?
Post by: Lane on March 25, 2014, 09:42:37 AM
I didn't realize that was the situation with it. Last I heard Unity+WebGL is expected to be a paid addon rather than web publish being native/free. Perhaps what you mention is the reason for that..
Title: Re: Is Playmaker compatible with webgl export on unity3d v5 ?
Post by: cmvrgr on April 07, 2014, 07:24:32 AM
the bad think is no one knows if it will work for sure.