Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: 7ujian on March 26, 2014, 01:05:15 AM

Title: Play Cross Fade Queued Animation action always fire finish event at first frame
Post by: 7ujian on March 26, 2014, 01:05:15 AM
Hi,

When Animation.CrossFadeQueued is call, it returns an cloned AnimationState while the "anim" member holds the original one.

Thus in OnUpdate, the anim.enabled is always false and the finish event is fired instantly.

It causes problem when I want to know when the animation is finished.

BTW, the cloned AnimationState will be destroyed after animation finished (cloneAnim == null) automatically.

Thanks for the great tool.

Jian
Title: Re: Play Cross Fade Queued Animation action always fire finish event at first frame
Post by: jeanfabre on April 03, 2014, 05:00:08 AM
Hi,

 Where did you get this action?

bye,

 Jean