Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: MUX on March 28, 2014, 09:43:58 AM
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hi!
I am a bit of a shader noob. current using a bent world shader but having trouble properly accessing its properties. using set material *float* action is it possible for modify a material's shader when the properties are in vector? or maybe as a transform of the float4 properties?
this is what the shader properties looks like :
Properties {
_QOffset ("Offset", Vector) = (14,-12,0,0)
}
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*just pinging* maybe someone can help :D