Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: Mrsweet on April 01, 2014, 05:45:32 AM

Title: iTween UNITY crash ( using Shmup Starter Kit )
Post by: Mrsweet on April 01, 2014, 05:45:32 AM
Morning from the UK  :D

Only just started using PM and purchased the SSK to try and learn how this awesome tool works. Everything seems fine until i click on the FSM for the iTween Path states for enemy ships. When clicked UNITY locks and i get the an SIGILL error.

I've attached images for ref, any help appreciated please.

Thanks
Andy

Title: Re: iTween UNITY crash ( using Shmup Starter Kit )
Post by: Mrsweet on April 02, 2014, 06:46:55 AM
HI, can anyone help as it's making the software unusable sadly, thanks
Title: Re: iTween UNITY crash ( using Shmup Starter Kit )
Post by: jeanfabre on April 02, 2014, 07:24:06 AM
Hi,

 can you package your scene and share it ( pm me if you want). I never encountered this issue, so it's likely a corner case and the way you have setup the itween path.

bye,

 Jean
Title: Re: iTween UNITY crash ( using Shmup Starter Kit )
Post by: Mrsweet on April 02, 2014, 07:27:28 AM
Thanks Jean, much appreciated.
Title: Re: iTween UNITY crash ( using Shmup Starter Kit )
Post by: Mrsweet on April 03, 2014, 04:51:41 AM
Tip - Seems fine when display scene/play turned off, Unity will crash if trying to display the paths in scene view!

Thanks
Title: Re: iTween UNITY crash ( using Shmup Starter Kit )
Post by: Mrsweet on April 03, 2014, 05:24:22 AM
OK found bug - adding more than one path node crashes UNITY *if scene view is displayed*
Title: Re: iTween UNITY crash ( using Shmup Starter Kit )
Post by: jeanfabre on April 07, 2014, 07:13:14 AM
Hi,

 I can't repro this. Can you make a screencast maybe? there may be a step that I don't do like you?

 I have say 4 path nodes, I put 5 and it's ok, I have my new node added.

Bye,

 Jean