Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Si-Malik on April 05, 2014, 02:08:29 PM

Title: Managing FSMs
Post by: Si-Malik on April 05, 2014, 02:08:29 PM
I'm prototyping a rather complex AI, and I don't want to have every FSM I may need attached at all times.  Even then, it'll still have a handful at any one time.  Before I really get any further, I'm looking for tips on:

A.  How to specify a certain <PlaymakerFSM> in C#, since FSMs will be added and removed dynamically.

B.  Any special considerations I should keep in mind.

Thanks.