Playmaker Forum
PlayMaker News => General Discussion => Topic started by: Rabagast on April 08, 2014, 01:30:38 AM
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Hi!
Is it possible to make the level 100% dark? When I have no light in the scene, I can still see everything, but very dark.
So when I for example use a light, a flashlight for example, then it will light up an area in the scene.
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Hi,
yep, it's possible. It's more a unity thing tho, something you can experiment without even playing your scene, and once you get it right, implement some light switching and intensity changes during your game.
bye,
Jean
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Ok! But how can I do it?
I can't just use directional light.
It will not be totally dark.
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You can use any light type.
https://docs.unity3d.com/Documentation/Components/class-Light.html
There is Directional, Point, Spot, and Area.
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Ok, but how can I get it totally 100% dark, so I can't even see the platforms or the character? For example if I enter a dark room, and I can't see anything, so I need to turn on the light.
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just dont put any lights in the room, and make sure your ambient light is completely black.
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Thank you! :)
And I also need a black background. Then it's totally dark. :)
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Yup, if you're still wanting even more goth turbo-blackness you can use post effects to crank up the contrast levels if you have Pro. Dropping the ambient light and removing lights from the scene should technically be flat black though.
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I don't have pro yet. It's so expensive. But someday I'm going to buy it. :)
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Hi,
It's all totally possible with Unity indie.
I can confirm:
-- ambient light to 0
-- no lights in the scene
-- camera background set to black
it's 100% dark, nothing can be seen ( unless you have shaders with self illuminations, so be careful, if you have UI stuff from thirdparty, they may still show up).
Bye,
Jean