Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: grimmy on April 23, 2014, 04:07:04 AM
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Hi, I've spotted a few little bugs while using Playmaker over the last few weeks. Some maybe things that I am doing wrong of course...
-Prefabs don't always update their fsms. This seems especially true when I change my prefab to reference to a global gameObject. All my instances still retain the original (non global) gameobject reference.
-The lock button is TINY!! :P I find that I need to use this a lot, but for some reason you've made it it tiny. ?!?!
-The error reporting of prefabs connections to objects in scene seems to be random. Sometimes I get the errors and sometimes I don't. I'm not sure that they should automatically clear out all of your get property settings within a state either when this happens.
-ArrayMaker 'Clear Array' Seems to delete the array rather than just clear it.
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Hi,
Yes, the clear method is misleading unfortunatly. Make use of the new action "ArrayListResetValues" instead, gives you a lot more control over it.
bye,
Jean