Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: JonathanBurroughs on April 24, 2014, 05:21:30 AM

Title: FMOD
Post by: JonathanBurroughs on April 24, 2014, 05:21:30 AM
http://www.gamasutra.com/view/news/212696/FMOD_Studio_audio_tools_now_completely_free_for_indies.php

With the recent announcement of FMOD going free for indies with budgets under $100,000 it's looking really tempting to make use of a mature audio toolset like this on a project.

A big appeal of FMOD over existing Unity add-ons like Master Audio and SoundManagerPro is that it's industry standard, so composers unfamiliar with Unity pipelines can get to grips with it really fast and that it allows for collaboration outside the Unity environment. So I can write scripts to trigger events which an offsite composer is managing in their own FMOD project.

Does anybody have any experience using FMOD in conjunction with playMaker? Any advice would be really appreciated!
Title: Re: FMOD
Post by: JonathanBurroughs on April 29, 2014, 05:37:41 AM
Just going to give this a little bump. Any advice gratefully received!