Playmaker Forum

PlayMaker News => User Showcase => Topic started by: Kubold on May 06, 2014, 08:59:11 AM

Title: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Kubold on May 06, 2014, 08:59:11 AM
Hello!

Just want to share the game I'm developing using JUST PlayMaker.

Aliens, Trolls & Dragons is a Third Person Perspective, Action/Adventure game with native Oculus Rift support (and also on standard monitors). It will be released as a single player experience on PC and Mac in a form of episodes. The first one is expected to ship this Fall.

Gameplay video:


Announce Trailer:

I hope you like it :)

Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Lane on May 06, 2014, 09:23:15 AM
Looks totally awesome!  :o
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Graham on May 06, 2014, 09:59:57 AM
Pretty baddass!
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: jeanfabre on May 07, 2014, 09:01:16 AM
Impressive!!!

Keep us updated

 Bye,

 Jean
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: TBrayner on May 12, 2014, 10:55:03 AM
Hello!


I hope you like it :)

What!? All in Playmaker  :o, seems awesome! Congratulations!

Can you post some overview how is develop for Oculus+Playmaker?
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Kubold on May 12, 2014, 02:23:54 PM
So far there are no differences between oculus and normal cameras if it comes to gameplay scripting. You get the rotation from the cameras just as you would from any other Game Object and that's pretty much it. The rest of the VR magic is done by Oculus SDK Unity integration scripts that are provided on their www. It just works right out of the box, you just design a game around it :)

What will be problematic, is the positional tracking in Rift DK2. I can't really imagine what would prevent you to just put your head in the geometry, if you want. Some kind of rigid body on the cameras..? Anything I could think of seems not elegant.
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Lane on May 12, 2014, 04:19:21 PM
What will be problematic, is the positional tracking in Rift DK2. I can't really imagine what would prevent you to just put your head in the geometry, if you want. Some kind of rigid body on the cameras..? Anything I could think of seems not elegant.

I was wondering about this too, and it was the only reason I was debating getting the DK2. There's really no safe preventive measure for it that doesn't induce discomfort and the best workaround seems to be pushing the body away from the wall when the head hits it, which is probably going to be a nightmare to build around...
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: TBrayner on May 12, 2014, 06:09:51 PM
So far there are no differences between oculus and normal cameras if it comes to gameplay scripting. You get the rotation from the cameras just as you would from any other Game Object and that's pretty much it. The rest of the VR magic is done by Oculus SDK Unity integration scripts that are provided on their www. It just works right out of the box, you just design a game around it :)

What will be problematic, is the positional tracking in Rift DK2. I can't really imagine what would prevent you to just put your head in the geometry, if you want. Some kind of rigid body on the cameras..? Anything I could think of seems not elegant.

Is needed to use the  Oculus DevKit need of Unity Pro?
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Lane on May 17, 2014, 09:56:22 AM
So far there are no differences between oculus and normal cameras if it comes to gameplay scripting. You get the rotation from the cameras just as you would from any other Game Object and that's pretty much it. The rest of the VR magic is done by Oculus SDK Unity integration scripts that are provided on their www. It just works right out of the box, you just design a game around it :)

What will be problematic, is the positional tracking in Rift DK2. I can't really imagine what would prevent you to just put your head in the geometry, if you want. Some kind of rigid body on the cameras..? Anything I could think of seems not elegant.

Is needed to use the  Oculus DevKit need of Unity Pro?

Currently yes because it uses Render Textures. I've noticed in a few scattered interviews and stuff about per pixel stuff and someone has made a wrapper to do it without pro (not sure how reliable it is) so its possible that later OVR may provide support for non-pro if its faster than using render textures.
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Kubold on June 04, 2014, 03:43:50 AM
Wow! The latest screenshot actually won Image of The Day award on gamedev.net! I'm starting to believe :)

http://www.gamedev.net/page/showdown/view.html/_/jakub-kisiel-r36818


Btw. Playmaker didn't fail me once. Gameplay is coming up real nice. Whatever problem I encounter is in 99,5% of cases solvable with native Actions.
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: doppelmonster on June 04, 2014, 03:51:48 PM
Wow! That looks just great!
Are you doing everything yourself or did you build up a team for that?

Keep us updated!

Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Kubold on June 04, 2014, 04:29:13 PM
I'm developing the game myself, but if it comes to environment assets, I embraced the internet and all the royalty-free stuff it offers. It's the only way to make this game without kickstarter and hiring 2-3 enviro asset artists.
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: reedomatic on June 04, 2014, 08:35:52 PM
Wow, this look really good. Looking forward to seeing more on this.
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: sorensilk on June 10, 2014, 12:40:27 PM
That's looking really great so far. Especially considering you're doing everything yourself. That's how I'm working too and it's definitely fun but challenging.

Also great to see more Oculus Rift developers working with Playmaker.
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Kubold on July 10, 2014, 03:32:57 PM
Hey,

I want to show some gameplay! The game has two modes, normal displays and Oculus Rift, so there's 2 videos. And still - no code. Just pure PlayMaker :)


Enjoy!
Title: Re: Aliens, Trolls & Dragons - TPP Action/Adventure/Shooter with VR support
Post by: Alex Chouls on July 11, 2014, 10:21:15 PM
Looks fantastic! Amazing work!  :)