Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Aaddiction on May 06, 2014, 09:41:35 AM
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Hello,
Could please somebody hint how to make a boolean/case for activated/deactivated object? In a single FSM I'd like to have several cases where depending on the current activated in the scene a different state to be executed.
Example:
We have Object1, Object2, Object3 and etc.
In the FSM attached to other always active object:
If Object1 is currently active -> go to State1
If Object2 is currently active -> go to State2
...
given that only one object could be active at a time.
I guess I should start with storing the active object in a variable?
Thank you.
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This should do the trick:
http://hutonggames.com/playmakerforum/index.php?topic=7088.0
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Thank you, sir! I should have searched better. Great action.