Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: Lane on May 19, 2014, 08:50:40 PM
-
Ref Thread:
http://hutonggames.com/playmakerforum/index.php?topic=7355.0
Depending on the status of a bool variable fire some event to any GameObject Fsm.
Feedback/revision welcome.
Update 15Jul2014: This action has been cloned in Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181).
Also cleaned up a warning and restructured the Delayed Event.
-
;D Thx HEAPS!
-
Line 56 should be -
if (boolVariable.Value == testBool.Value)
-
I believe you're right, I didn't use a debuglog to test if the enter was firing versus the update so I missed that. Thanks =)