Playmaker Forum
PlayMaker Updates & Downloads => Official Action Updates => Topic started by: MrStanaland on May 24, 2014, 01:20:52 AM
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To let my FSM's wait for a long running task, I've attached a modified version of the StartCoroutine action with a new boolean that let's you decide whether FINISH is called at the start or end of your coroutine.
The magic is a wrapper coroutine that yields until the underlying coroutine completes before calling the Finish function:
IEnumerator CoroutineWrapper() {
yield return DoStartCoroutine();
Finish();
}
Note: I didn't modify the OnExit, but StopCoroutine *might* need to be called on the wrapper when the waitForFinish is selected.