Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: DennisJensen on June 08, 2014, 03:21:28 PM

Title: EveryPlay Actions
Post by: DennisJensen on June 08, 2014, 03:21:28 PM
Hi Playmaker forum.

Anybody thinking about making EveryPlay Actions for Playmaker?

We are making a small mobile game right now, and EveryPlay seems like a great way to get your game out there, and getting it shared.

I'm not a programmer, so I don't know how to do this, but if anybody would be up for making the actions that would be awesome, and I would buy you a beer :D (Sorry we have 0 budget). As far as I can see on the site, it looks pretty simle to intigrate in unity.

Documentation:
https://developers.everyplay.com/documentation/Getting-Started.md

Cheers
Dennis
Title: Re: EveryPlay Actions
Post by: escpodgames on June 08, 2014, 11:30:35 PM
You could request the playmaker actions from the developers of EverPlay, might be a longshot but it would benefit them.

Also your game looks very nice!
Title: Re: EveryPlay Actions
Post by: jeanfabre on June 09, 2014, 04:40:35 AM
Hi,

 I have added this as a trello task. Please up vote to get it done.

https://trello.com/c/jil43jdd/82-everyplay

 Bye,

 Jean
Title: Re: EveryPlay Actions
Post by: DennisJensen on June 09, 2014, 10:02:21 AM
Oh Okay

Awesome :)
Title: Re: EveryPlay Actions
Post by: Marsh on June 13, 2014, 08:15:22 PM
I have started this.

[Edit]
(http://i.imgur.com/jPGdKq9.png)
Title: Re: EveryPlay Actions
Post by: escpodgames on June 13, 2014, 09:15:57 PM
YES!
Title: Re: EveryPlay Actions
Post by: Marsh on June 14, 2014, 11:27:41 AM
http://www.mightyprofessional.com/#!product/prd14/2314060681/everyplay---ios-%26-android

If you cant afford it DennisJensen im sure we can work something out. Shoot me a pm.
Title: Re: EveryPlay Actions
Post by: DennisJensen on June 19, 2014, 05:52:05 AM
Marsh:
Awesome !!!

I'm considering it. But I'm like 90% there :D

Thanks....
Title: Re: EveryPlay Actions
Post by: DennisJensen on June 29, 2014, 08:10:05 AM
I just tried the plug in, at it works great. There was some trouble with test devices but I think he is working on it :)

Cheers
Title: Re: EveryPlay Actions
Post by: Marsh on June 30, 2014, 11:30:18 AM
I have indeed fixed that bug :)
Title: Re: EveryPlay Actions
Post by: escpodgames on September 19, 2014, 07:26:07 PM
Getting this error -

You are trying to create a MonoBehaviour using the 'new' keyword.  This is not allowed.  MonoBehaviours can only be added using AddComponent().  Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
EveryplayHelper:.ctor()
EveryplayHelper:get_GetInstance() (at Assets/Everyplay For PlayMaker/EveryplayHelper.cs:15)
HutongGames.PlayMaker.Actions.InitEveryplay:OnEnter() (at Assets/Everyplay For PlayMaker/Actions/InitEveryplay.cs:12)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
Title: Re: EveryPlay Actions
Post by: Aaddiction on January 06, 2015, 11:07:54 AM
Getting this error -

You are trying to create a MonoBehaviour using the 'new' keyword.  This is not allowed.  MonoBehaviours can only be added using AddComponent().  Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
EveryplayHelper:.ctor()
EveryplayHelper:get_GetInstance() (at Assets/Everyplay For PlayMaker/EveryplayHelper.cs:15)
HutongGames.PlayMaker.Actions.InitEveryplay:OnEnter() (at Assets/Everyplay For PlayMaker/Actions/InitEveryplay.cs:12)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()

I'm getting the same warning. What does it mean, can it be ignored?