Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: DennisJensen on June 08, 2014, 03:21:28 PM
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Hi Playmaker forum.
Anybody thinking about making EveryPlay Actions for Playmaker?
We are making a small mobile game right now, and EveryPlay seems like a great way to get your game out there, and getting it shared.
I'm not a programmer, so I don't know how to do this, but if anybody would be up for making the actions that would be awesome, and I would buy you a beer :D (Sorry we have 0 budget). As far as I can see on the site, it looks pretty simle to intigrate in unity.
Documentation:
https://developers.everyplay.com/documentation/Getting-Started.md
Cheers
Dennis
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You could request the playmaker actions from the developers of EverPlay, might be a longshot but it would benefit them.
Also your game looks very nice!
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Hi,
I have added this as a trello task. Please up vote to get it done.
https://trello.com/c/jil43jdd/82-everyplay
Bye,
Jean
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Oh Okay
Awesome :)
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I have started this.
[Edit]
(http://i.imgur.com/jPGdKq9.png)
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YES!
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http://www.mightyprofessional.com/#!product/prd14/2314060681/everyplay---ios-%26-android
If you cant afford it DennisJensen im sure we can work something out. Shoot me a pm.
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Marsh:
Awesome !!!
I'm considering it. But I'm like 90% there :D
Thanks....
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I just tried the plug in, at it works great. There was some trouble with test devices but I think he is working on it :)
Cheers
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I have indeed fixed that bug :)
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Getting this error -
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
EveryplayHelper:.ctor()
EveryplayHelper:get_GetInstance() (at Assets/Everyplay For PlayMaker/EveryplayHelper.cs:15)
HutongGames.PlayMaker.Actions.InitEveryplay:OnEnter() (at Assets/Everyplay For PlayMaker/Actions/InitEveryplay.cs:12)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
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Getting this error -
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
EveryplayHelper:.ctor()
EveryplayHelper:get_GetInstance() (at Assets/Everyplay For PlayMaker/EveryplayHelper.cs:15)
HutongGames.PlayMaker.Actions.InitEveryplay:OnEnter() (at Assets/Everyplay For PlayMaker/Actions/InitEveryplay.cs:12)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
I'm getting the same warning. What does it mean, can it be ignored?