Playmaker Forum
PlayMaker Feedback => Feature Requests => Topic started by: markinjapan on October 02, 2011, 08:31:10 PM
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As I'm making a 2D game I tend to multiply vectors but I only need to do it in the X and Y, not the Z. Currently, you have to separate a Vector3 into the X, Y, Z, do the maths and then reconstruct it with Z as 0.
Would be nice not to have to do that as it's a bit messy :)
Thanks
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Agree.
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Hi,
or multiply as is, and then set Z to 0,
or multiply by a vector like Vector3(multx,multy,0)
Could that not work?
bye,
Jean
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Yup, that's how I eventually did it.
Just need to think before I type... :)