Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: davidvoss1996 on June 28, 2014, 11:16:31 AM
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To put it simply, I've designed it so it joins a random room, and if it fails, it creates a room and then joins. The issue I'm having, is that even after creating a room, when the second player tries to join the room just created, it still won't connect and basically just creates another room. Any ideas? Here's my design
(http://C\:Users\DavidVoss1996\Desktop\Untitled)
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Hi,
you are using PhotonNetworkJoinRandomRoom right?
have you defined some rules for your random join? what's your matchMakingMode and maxPlayer value?
the odd thing is that this action should not create a room, it fails if a room is not found. maybe this is the problem you are experiencing that your implementation bypass your random room query to begin with.
Bye,
Jean