Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: marcos on July 01, 2014, 02:13:30 AM

Title: Grid-based path movement
Post by: marcos on July 01, 2014, 02:13:30 AM
Hey,

Kind of wish there was a small works thread over here, but anyway, I made a little movement system with Playmaker and Curvy. It prevents the player from changing the path until the movement is finished, and limits you to adjacent tiles.:


Next step would maybe be recording tile locations so you can backtrack if you make a mistake or something. Even just the ability to cancel drawing a line, I guess.

Got a basic idea for a game to use this in, but the design needs refining.

Mark
Title: Re: Grid-based path movement
Post by: coffeeANDsoda on September 14, 2014, 06:01:13 PM
For the record, you are developing a grid based system without relying on setting up the objects fsm to follow other empty objects?
Title: Re: Grid-based path movement
Post by: marcos on September 17, 2014, 07:38:28 AM
Pretty much.

Just gets the X and Z of the underlying tiled cubes and adds a control point to a curvy spline. :)