Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Red on October 04, 2011, 05:18:50 PM

Title: "Mouse Pick" no longer picks
Post by: Red on October 04, 2011, 05:18:50 PM
so, i've done and redone the tutorial that can be found on youtube but the action "Mouse Pick" isn't registering anything... like, at all... at the least according to the tutorial, i should have a cube moving to the target place clicked... but it doesn't sit there. it just goes back to the initial state.

i've exposed all the variables into the inspector to watch, i've started from scratch with a new scene and followed the youtube tutorial to the letter and i'm at a loss as to what to try next other than updating playmaker again (already tried that.)

is this an error (and not a PEBCAK or RTFM error either?)
Title: Re: "Mouse Pick" no longer picks
Post by: Alex Chouls on October 04, 2011, 06:28:27 PM
Does the PlayMakerSamples/TestLab/Input/ClickMoveTo sample scene work for you?

I'll take a look at the youtube tutorial, maybe something changed in Unity/Playmaker...

Title: Re: "Mouse Pick" no longer picks
Post by: Red on October 05, 2011, 07:06:02 AM
tried it, nothing happened... tried some of the other projects with a fresh install (deleting everything save for some projects i'm working on) of both unity 3.4.1f5 and playmaker 1.2 downloaded fresh and imported.

seems that it might be that the playmaker window isn't picking up any FSM information as if none of the projects have any FSMs on them.

maybe the latest unity update borked it? *shrugs*
Title: Re: "Mouse Pick" no longer picks
Post by: Red on October 05, 2011, 10:25:03 AM
if it helps narrow down what's going on, i've noticed that in Unity's inspector, all the items in all the projects i've checked (both canned with Playmaker and my own Unity projects) seem to have the script that associates with the FSM system is showing as "mono develop" and in pretty much all the examples, that's all that shows.

all i can figure is that the DLL or whatever it is that interfaces with Unity's systems is not communicating as it should... i hope this helps, i'm "THIS" close to nailing the systems needed to bring life to my monstrosities :P)
Title: Re: "Mouse Pick" no longer picks
Post by: Alex Chouls on October 05, 2011, 11:26:19 AM
I just updated to 3.4.1 and everything still works for me...

Can you post a screenshot where it shows "mono develop".
Also, do you have a PlayMaker menu?
What version of PlayMaker does it say in About PlayMaker...?
Are you on a Mac or a PC?
Title: Re: "Mouse Pick" no longer picks
Post by: Red on October 05, 2011, 11:49:26 AM
yep... the version of unity is the most up to date.

here's the screenshot showing the monodevelop thingie.
Title: Re: "Mouse Pick" no longer picks
Post by: Red on October 05, 2011, 12:24:52 PM
so, a support email later and i think i know what may have caused the problem.

see, i've tried "behave" before coming to playmaker but i guess Unity kept it around... a fresh install while cleaning out everything including registry entries and all unity-related temp folders seems to have done it.

assuming that it was behave but that's the only other package i've tried the modifies unity itself as opposed to a lot of others where they're just assets.

but i just managed to get hte cylander demo you mentioned to do what it was supposed to do.

so, yeah... behave and playmaker don't play well together apparently.
Title: Re: "Mouse Pick" no longer picks
Post by: Alex Chouls on October 05, 2011, 01:37:38 PM
Strange... I'll download behave and see if I can find the problem...

Thanks for the update.
Title: Re: "Mouse Pick" no longer picks [SOLVED]
Post by: Red on October 08, 2011, 10:32:28 AM
unfortunately, the issue has resurfaced without any plugins or add-ons aside from Playmaker itself.

i've also tried to use the mouse pick event example and that works... but when i follow the tutorial, it's not registering anything... no hitpoint, no didPickObject, nothing liek that...

i'm starting to go out of my mind here... with a fresh and clean install of the most recent unity and playmaker, it's being a PITA.

is anyone else facing functions or actions not doing what they ought to do? i would like to know if i'm alone in this regard.