Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Michaelb on July 10, 2014, 03:07:38 AM
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Greetings ,
i need your kind help once more.
In wwwobject , were we put the url link , i need to do this
--> I have a folder with random named images in there , so i wont be able to know exactly their name when i call them with wwwobject. (random users will upload them)
Is there a command that will read random from this folder.
Extremely urgent , hoping for help.
Thank you very much.
Michael.
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Hi,
what's your platform target?
typically, you can use "file://" appended to the url:
http://answers.unity3d.com/questions/517414/how-to-use-www-to-load-local-files.html
Bye,
Jean
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Greetings Jean ,
first of all thank you for replying back.
What i need is to use the images on a www folder (server) as textures.
Lets say path is www.test.com/thisfolder
well , in this folder there are images with random names.
Usually with wwwobject we call
-->http://upload.wikimedia.org/wikipedia/commons/2/22/Turkish_Van_Cat.jpg
file name is Turkish_Van_Cat.jpg.
My problem now is that in the same path and folder , there are images with random names , and i want to use them but i dont know their names to call them.
How file:// is going to help , i will put only file:// this showing to the folder?
Thank you very very much in advance.
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You need to compile a string with the url prefix to the folder and the file/image name on the end, then use the result in the WWW path.
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Greetings Lane , and thank you for helping out.
I really dont know how to do what you just said...... :-[
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For example
"http://www.mywebsite/myfolder/" is stringA.
"adorablecat.jpg" is stringB.
You can use the Format String action to put them together, then the result is your url target for the WWW action.
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Aahhhh , i understand now , the string part got me confused.
Yes , correct , this is what i am trying to do , problem is i dont know the name of the images (they will be created from users).
Is there any way to read / look into the folder , take the names one by one and store them , so i can finally get them into strings??
P.S
Thank you for helping out , you really cant imagine how this helps.
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My friend Lane ,
one last question , since i managed to do it with strings and guilayouttext (input from the user as one string).
On the format string , what do we put on the format* field???
Much appreciated for all your help.
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Found this awesome tutorial
-->
and it solved all my questions.
GO GO PLAYMAKER
P.S
I love the guy that does those tutorials , sooooo easy to understand everything.