Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Gorotoro on July 14, 2014, 12:54:18 AM
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So I'm doing my game in 2D, using sprite sheet based animation. This is what I'm trying to achieve:
-Character stands in the middle of the screen, and by default will perform an "Idle" animation
-After a set # of loops, I want a random animation to play. I have several that I'll be creating, so any of the group will do.
My questions:
- Is there a command to swap out the animation, using Playmaker?
- What is the best way to set this up? I have one animation in the scene right now, but how will Unity know to remove that one and replace it with another, at the exact same coordinates?
- Should I create an empty object that is then dynamically filled/replaced with animations, when need be?
If anyone has experience with using Unity 2D in this fashion, I'd love to hear your thoughts.
Thanks in advance!
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Hi,
I would use the following technics.
The scripting can be also achieved with PlayMaker, ( check out the PlayMaker wiki for unity 2d and mecanim support)
Bye,
Jean
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What's the length on RANDOM6?
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It's usually my experience that the problem is with some animation setting rather than playmaker. I don't have too much 2D experience. At first I was going to suggest that if the animation was especially short than the blend time might be enough to completely invalidate playback. Wouldn't think that's the case if it's 1+ second long though. Not sure if/how blend times affect 2D stuff.
In any event, I imagine its some sort of animation parameter.