Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Martin-Vaupell on July 18, 2014, 08:24:42 AM
-
Grabbed a little skeleton guy from the asset store and wanted to play around with him, since he already came with animations.
However, I'm banging my head into a wall here.
For some reason, I can't get the animations to play as I want, or when they play
they play animations I haven't intended to play.
Added a screenshot.
Also on imgur for large one - http://i.imgur.com/IMhF5wG.png
-
Hi,
Uncheck "play automatically" and see how it performs then.
Bye,
Jean
-
nothing happens, after searching a bit on the forums
and learned something about animations has to be legacy
I re-checked both the model and the animations and made sure they
both are legacy.
Now there is no errors in the console anymore.
Now i just need to make the animation actually play ....
----- EDIT / UPDATE
Now i have downloaded the "RAW mocab" animations from Unity
same problem, but if i set them up in "Animator" then they work fine
with the model.
truly confused..
---- EDIT / UPDATE
Well this was taking to damn long, not gonna waste hours again using something
that I can do with C#
So i dropped playMaker in this situation and just setup my animations in
the Animator and then instead called the actions from C# it works.
but defeats the point of playMaker for fast working..
-
Hi,
Odd, even when you moved to mecanim you could not control it? I am sure this is something very simple but not necessarly obvious.
Bye,
Jean
-
Hi,
Odd, even when you moved to mecanim you could not control it? I am sure this is something very simple but not necessarly obvious.
Bye,
Jean
yes, I'm also sure it's something obvious and simple fix, like something
should have been checked on or off. ;) anyway.. onwards.. :D