Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: blackant on July 28, 2014, 03:05:29 PM
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i posted this in the wrong topic but i have frequently this bug happening
http://hutonggames.com/playmakerforum/index.php?topic=7944.0
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again today after setting all my lightprobe and started a new test scene
variable as jump...
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That error is in Animator (Mecanim). Does the variable exist in the Mecanim FSM?
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Hi,
It's likely a mix up in what Animator you think are pointing at.
Is it happening always, or only for example when you edit the animator or that fsm action? Is it happening when you play?
Bye,
Jean
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Hello blackant,
I had this "Hash" error on my project.
In my case it happened when Animator(Mecanim) couldnt get to specific variable.
There was no transition to newly set variable. Animator couldnt find a transition out of current state because other variable tells to stay where it is.
Hope this makes sense :D
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ok i see, thx i'll take care about it this way