Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Yanifska on August 05, 2014, 02:23:33 PM
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Hi there !
I need some help with pathfinding.
I have a grid of 6*7 slots, and I want my AI units to be able to move across the board avoiding obstacle.
It has to cross a group of friendly units to attack an enemy for example.
Do you know how to go for this ?
I am studying Best First Shot alogorithm but I am afraid it is slightly over my level.
I was wondering if someone is aware of a (cheap) package for Playmaker,
or has pointers how to start building such a system.
Thank you
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There is an indie version of the famous A* navigation algorithm at:
http://www.arongranberg.com/astar/docs/
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Or Unity pathfinding.
https://hutonggames.fogbugz.com/default.asp?W1174
Using this with provided custom actions.