Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: RC on August 25, 2014, 02:12:04 PM
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How do you make the bullet or enemies not to bounce when hit?
I'm using rigidbody and box collider on both bullet and enemies.
I want the enemies to take hits but not to bounce when they are flying towards the bullets.
Any help would be greatly appreciated . thank you!
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Hi,
Attach a child that has a collider set to trigger and make that one take the damage from the bullets. Set the parent collider (enemy) in a separate layer than the player.