Playmaker Forum

PlayMaker News => User Showcase => Topic started by: nuverian on September 09, 2014, 05:05:00 PM

Title: NodeCanvas - Behaviour Trees (Playmaker support)
Post by: nuverian on September 09, 2014, 05:05:00 PM
Greetings everyone!
Just dropping here to let everyone know that NodeCanvas Behaviour Trees can work great with PlayMaker. The integration is two-fold, meaning you can both have an NC Behaviour Tree as a Playmaker State as well as have a Playmaker FSM as an NC Behaviour Tree Task!

Furthermore there is the ability to sync NodeCanvas variables with Playmaker variables together in either case!


Website (http://www.nodecanvas.com)
Playmaker Integration Docs (http://nodecanvas.com/documentation/playmaker-integration/)
Asset Store (http://u3d.as/content/gavalakis-vaggelis/nc-behaviour-engine)


...Eyecandy...
(http://forum.unity3d.com/attachments/imagesstrip-png.106365/)

Cheers!