Greetings everyone!
Just dropping here to let everyone know that NodeCanvas Behaviour Trees can work great with PlayMaker. The integration is two-fold, meaning you can both have an NC Behaviour Tree as a Playmaker State as well as have a Playmaker FSM as an NC Behaviour Tree Task!
Furthermore there is the ability to sync NodeCanvas variables with Playmaker variables together in either case!
Website (http://www.nodecanvas.com)
Playmaker Integration Docs (http://nodecanvas.com/documentation/playmaker-integration/)
Asset Store (http://u3d.as/content/gavalakis-vaggelis/nc-behaviour-engine)
...Eyecandy...
(http://forum.unity3d.com/attachments/imagesstrip-png.106365/)
Cheers!