Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: GothicGhost on September 25, 2014, 02:43:17 PM

Title: The Gun Store
Post by: GothicGhost on September 25, 2014, 02:43:17 PM
This is going to be a training project so sorry if things don't look very good I am learning as I go lol.

The basic idea for this project is to make a gun store with a firing range.
I will then be using playmaker to fill the shop with interactive things to do.

Buying/selling weapons,sights,mags and ammo.
Working firing range.
VR training room with AI attacking you.

Just few pics of the store so far.
(http://s10.postimg.org/k1xm2oj95/pic1.jpg)
(http://s10.postimg.org/twor8wn7d/pic2.jpg)
(http://s10.postimg.org/9dtv3u9a1/pic3.jpg)

Thank you.




Title: Re: The Gun Store
Post by: marcos on September 25, 2014, 09:51:41 PM
It looks cool, man!

You clearly know what you're doing with blocking the level out.

Keen to see more. :)
Title: Re: The Gun Store
Post by: GothicGhost on September 26, 2014, 03:05:17 AM
Thank you but I am cheating with the layout as it's based on a real store in the USA.

I will change a few bits for like the VR room.

Texturing taking it's time and I have a bad habit of spending to much time on the same thing lol.

Cheers.
Title: Re: The Gun Store
Post by: jess84 on September 26, 2014, 08:12:50 PM
Don't forget the university, post office depot, and elementary school locations.
Title: Re: The Gun Store
Post by: GothicGhost on September 27, 2014, 04:02:35 AM
What???

Title: Re: The Gun Store
Post by: jess84 on September 27, 2014, 08:46:44 AM
I was just pointing out some popular shooting locations. Just trying to be helpful.
Title: Re: The Gun Store
Post by: Lane on September 27, 2014, 09:32:33 AM
Pretty sure that's not what hes going for here jess, it's just an arms store and firing range.
Title: Re: The Gun Store
Post by: GothicGhost on September 27, 2014, 11:27:09 AM
Like Lane said just a store & shooting range :)
As a parent myself I think your comment was not in good taste even if it was a joke.