Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: NKoufou on November 09, 2011, 02:15:39 PM
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Hey,
Has anyone noticed that when the playMaker FSM editor window is open it adds a few seconds delay when pressing play in the editor? I noticed this on both Win and Mac versions of Unity.
Startup time is usually around 3-4 seconds, when the FSM window is open there is a delay of 10-15 seconds. I am currently on version 1.2.1 and my scene has about 6-7 FSMs. The project itself is quite big though, over 2GB and 19000 files.
Any suggestions?
Nick
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Hi,
Yes, I have the same problem on large projects too, but I would not say it's as much as 15 secs tho, usually I get a real hog when I edit custom actions, that takes more time ( the playmaker editor being greyed out).
Do you have lots of fsm or is the project simple big in texture and content? Are you using lots of prefabs?
Bye,
Jean
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I have 6-7 FSMs, over 1500 prefabs, over 2000 textures, you get the idea....
I assume that playMaker is scanning the project folder? Any ideas for what reason and if I can somehow restrict the folders it's monitoring?
Thanks
Nick
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Try turning off Auto-Load Prefabs in preferences.
I'll poke around to see what else might be causing this...
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This worked! (turned off both Auto-Load all prefabs in project and in scene). Thanks, I guess we have too many prefabs?
How exactly do these options work? What's the side effect of turning these off?