Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: app_advisory on September 30, 2014, 03:03:12 PM
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Hi,
I really don't understand how I can check if a room is full or not (I'm ok with that) and if not, create a new room.
And If a new player comes, he gonna find the first room full and I want to connect this user to the new room I just created (that's my problem).
How can I do that ?
I think it should be better with more details :
I fact I have 2 levels : Map1 and Map2.
If there is no player, and a player comes and choose the Map1, a new room "Map1" is created.
Map1 can have just 4 players insides.
If Map1 is full, I would like to create a Map1_1. But how the new players can be redirected to this map ?
Thanks a lot !
Best regards,
AB
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Hi,
you need to use "Get Next room Properties", this will iterate through each rooms ( ONLY WORKS IN THE LOBBY), and you can check for a specific index, or build with ArrayMaker an hashtable of names/player count
then you can know if a particular room is full.
Typically, I would run such procedure by implementing the global event "PHOTON / RECEIVED ROOM LIST" and "PHOTON / RECEIVED ROOM LIST UPDATE", just like in the demo.
have you tried that already?
Bye,
Jean
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Ho sorry I did that and it works thank you !
I made this game with this :
Thanks for your precious help !
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Hi,
Very good!
Bye,
Jean