Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: stigma on October 09, 2014, 02:30:21 AM

Title: animated piston
Post by: stigma on October 09, 2014, 02:30:21 AM
Hi all,
I use "Look At " to animate a piston. But when I start the game, the pieces of the pistons are no longer oriented. How should I do?
Blender constraints are not included in unity !!!
Thanks
Title: Re: animated piston
Post by: Lane on October 09, 2014, 06:55:45 AM
Do they all happen to be off by exactly 90 degrees?

Make sure the Z axis is pointing down the piston. Z is forward, and is the axis that Look At will aim down.