Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: mpaul0055 on October 18, 2014, 10:37:30 AM

Title: Weird Kinematic Trigger Problem [SOLVED]
Post by: mpaul0055 on October 18, 2014, 10:37:30 AM
Hi Guys

Ive got a simple trigger setup, that when entered it sets "Is Kinematic" off on a number of objects i want to fall to ground.

The problem is when i enter the trigger, the objects stay Kinematic, and the "is kineamatic" action does not work.

But if i bypass the trigger and move the start state forward, the "is Kinematic" actions do work as expected.

Its really stumped me this as it seems like an illogical bug.

All the other actions in that state work fine with the trigger, so it plays all its audio, but will not set the objects to non kinematic.

Title: Re: Weird Kinematic Trigger Problem
Post by: mdotstrange on October 18, 2014, 07:51:15 PM
Can try adding a "Wake up" action after turning IsKinematic off
Title: Re: Weird Kinematic Trigger Problem
Post by: mpaul0055 on October 20, 2014, 09:55:19 AM
Thanks so much.. Worked perfectly!