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PlayMaker Help & Tips => PlayMaker Help => Topic started by: app_advisory on October 21, 2014, 01:01:14 PM

Title: Photon server is set up properly but ... [SOLVED]
Post by: app_advisory on October 21, 2014, 01:01:14 PM
Hi,

My server is set up properly but I have this message when I run my game :

"The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account.
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1058)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:83)"

Any idea ?

Thanks a lot!

Best regards,

AB
Title: Re: Photon server is set up properly but ...
Post by: jeanfabre on November 27, 2014, 01:58:15 AM
HI,

 Do you still have this error? if you do, I'll get in touch with the exitGame guys, they may have some hints.

it looks like ti was a glitch, maybe it's gone for you too:

http://forum.exitgames.com/viewtopic.php?f=17&t=2780


 Bye,

 Jean
Title: Re: Photon server is set up properly but ...
Post by: app_advisory on November 27, 2014, 03:41:17 AM
Oh sorry Jean : a Simple update of the SDK and it's gone. I hate that, I don't know what happens ...

thanks a lot
Title: Re: Photon server is set up properly but ...
Post by: jeanfabre on December 02, 2014, 11:23:54 AM
Hi,

 No worries, it happens to all of us... I do think there is some worflow issues to adress within Unity... I really don't blame anyone getting mixed up with versions... It's very frustrating  ;)

Bye,

 Jean