Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: app_advisory on October 28, 2014, 11:38:40 AM

Title: Photon error on iPad iOs 8.0.2 (work on iPhone 6 plus iOS 8.1)[SOLVED]
Post by: app_advisory on October 28, 2014, 11:38:40 AM
Hi,

I have this message on Xcode :

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()




Any idea ?

Thanks a lot !!
Title: Re: Photon error on iPad iOs 8.0.2 (work on iPhone 6 plus iOS 8.1)
Post by: app_advisory on November 03, 2014, 05:23:10 AM
Hi,

I have the same issue in my Android Device Monitor but the game works perfectly on the Editor.

Thanks a lot !
Title: Re: Photon error on iPad iOs 8.0.2 (work on iPhone 6 plus iOS 8.1)
Post by: jeanfabre on November 03, 2014, 06:12:53 AM
Hi

 Have you enquired on photon forum?

I'll enquire on my side as well.

Bye,

 Jean
Title: Re: Photon error on iPad iOs 8.0.2 (work on iPhone 6 plus iOS 8.1)
Post by: app_advisory on November 03, 2014, 06:15:44 AM
I'll try it. thanks
Title: Re: Photon error on iPad iOs 8.0.2 (work on iPhone 6 plus iOS 8.1)
Post by: app_advisory on November 04, 2014, 06:54:28 PM
Hi jean,
I got an answer on the photon forum :

http://forum.exitgames.com/viewtopic.php?f=17&t=5383

It's ok now.

Thanks Jean