Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: app_advisory on October 28, 2014, 11:38:40 AM
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Hi,
I have this message on Xcode :
MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
(Filename: Line: -1)
MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
(Filename: Line: -1)
MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
(Filename: Line: -1)
MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
Any idea ?
Thanks a lot !!
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Hi,
I have the same issue in my Android Device Monitor but the game works perfectly on the Editor.
Thanks a lot !
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Hi
Have you enquired on photon forum?
I'll enquire on my side as well.
Bye,
Jean
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I'll try it. thanks
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Hi jean,
I got an answer on the photon forum :
http://forum.exitgames.com/viewtopic.php?f=17&t=5383
It's ok now.
Thanks Jean