Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: gozda on November 18, 2014, 05:43:14 AM
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How to make a simple look at using mecanim? I want make a torso of character looking at target.
I didnt find any tutorial how to..
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https://hutonggames.fogbugz.com/default.asp?W1031
Check out the Set Animator Look At action.
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I have seen already PlayMakerAnimatorDemos and Mecanim Example scene. Its great, NavMest and follow action are wery usefull. But still i dont know what i need to make look at. Create another layer in Mecanim? set fsm on bone which i want to look at? and how to setup state in mecanim, which parameters do i need? Its wery important for me, becouse of this, my project stop and dont know how to solve this problem. My next step in project is balancing weapons, this look at i need to aiming enemy.
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Refreshing
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Hi,
it's all in the "Inverse Kinematics PlayMaker" scene, you can switch aiming , and as you move sphere your character will look at it, same with arms and legs.
Bye,
Jean
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In this scene, look at and De/Activade IK dont work.
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IK is a unity pro feature.
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So, its possible make look at without unity Pro? If not, then there is no point to continue my game..
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Final IK
https://www.assetstore.unity3d.com/en/#!/content/14290
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Compatible with Playmaker? Thet dont say anything about this..
Ok i find answer, this looks awesome and easy.
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It was just an idea, rather than fork out for pro/cancel you game :P
Playmaker supported!
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This is good Idea. Thanks For help:)
I won't close this Topic as Solved. Maybe someone find other solution for standalone users.
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Besides FinalIK is indeed compatible with Playmaker... The author has provided some basic funcionality to be called within your own FSM's...
It worked for me, at least.
Check the demo here:
https://dl.dropboxusercontent.com/u/229550374/Amanda/Web.html
As usual, use WASD to move, LeftShift to run and Tab to switch viewports. Done with Playmaker and Final-IK.
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Great, so its really work :]