Playmaker Forum
PlayMaker News => Work In Progress... => Topic started by: coffeeANDsoda on December 24, 2014, 11:20:45 PM
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This is what I've been working on for awhile to get use to implementing 2.5d gameplay with triggers. Wall collision is kind of weird but still works.
https://db.tt/B22u2o6m
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Redesigned the stage, though I did have issues getting the game to end, so at this time, I had the level ending trigger destroy the players fsm.
https://db.tt/6WuMWxGO
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I was brain storming for a tree design in mypaint and I made a sketch.
(https://db.tt/McAchrlg)
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Here's a screenshot for a stage that is being developed to be more on the vertical side of level design.
(https://db.tt/HDMRMx9g)
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its looking good man
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Thanks. Updated version of the same level. Works been slow recently.
(https://db.tt/8YtrGUXf)
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Updated the level, though climbing up the plant is weird after you press space bar. The switch puzzle is still kind of weird, so it takes a few times to figure it out.
Update. Been having issues getting the collision for triggers to work in this build, so re-uploaded it. Should work now.
https://db.tt/iW6UcxW9