Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: Ride on December 26, 2014, 09:16:38 PM

Title: Rigidbody2D.MovePosition [SOLVED]
Post by: Ride on December 26, 2014, 09:16:38 PM
Would love a Rigidbody2D.MovePosition action together with finish event, time, etc.

That's all!
Title: Re: Rigidbody2D.MovePosition
Post by: jeanfabre on January 16, 2015, 04:56:11 AM
Hi,

 Made it. You can find it on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) or download it below:

RigidBody2dMovePosition (https://github.com/jeanfabre/PlayMakerCustomActions_U4/raw/4b976d24060b14002eaf28a3715e2e02734e906d/Assets/PlayMaker%20Custom%20Actions/Physics%202d/RigidBody2dMovePosition.cs)

Bye,

 Jean
Title: Re: Rigidbody2D.MovePosition [SOLVED]
Post by: Ride on January 20, 2015, 05:59:36 AM
Thanks Jean!
Title: Re: Rigidbody2D.MovePosition [SOLVED]
Post by: Krillan87 on March 27, 2019, 07:39:50 AM
Thanks Jean!

Hi!

Just a quick follow-up request. Is it possible to also add the function of moving the rigidbody to a destination of another GO? Like a copy if the "move object-action" but with a "Rigidbody 2d move"

Because if I understand Unity correct. They way to move a rigidbody is not through the transform, so the "move object" is actually the wrong way to move a rigidbody to a specific position, right?
Title: Re: Rigidbody2D.MovePosition [SOLVED]
Post by: jeanfabre on March 28, 2019, 05:30:15 AM
Hi,

 Please don't double posts :)

 Bye,

 Jean
Title: Re: Rigidbody2D.MovePosition [SOLVED]
Post by: Krillan87 on March 29, 2019, 03:38:49 AM
Hi,

 Please don't double posts :)

 Bye,

 Jean

Sorry! I underestimated to good you where to read posts haha
Title: Re: Rigidbody2D.MovePosition [SOLVED]
Post by: jeanfabre on March 29, 2019, 03:55:21 AM
Hi,

 no worries :)

 always ask a question once, but ping me or Kurt if you don't get any reply, and you can also bump your question of course.

 Bye,

 Jean