Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Loic Joint on December 12, 2011, 09:38:48 AM
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Hi,
I try to desactivate the "pixel correct" option of a GUI Label creat with playmaker, is it possible ?
I use the text of a GUI Label to make a time countdown, but the text is not scale if the screen resolution change.
Thank you for your help !
LOIC
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I was going to say to use the Set Property action, but when I went to test it, Pixel Correct doesn't appear in the list.
Apparently Pixel Correct is not a scriptable property:
http://forum.unity3d.com/threads/36704-GUIText-Pixel-Correct-Not-a-scriptable-property
When you say "a GUI Label created with playmaker", what do you mean exactly? Are you adding a component or instantiating a prefab? Since Pixel Correct is not scriptable, it seems like you'd need to use a prefab, and spawn that in Playmaker...
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The prefabe work perfectly ! Thank you for your help alexchouls ^^