Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Tricky_Widget on February 03, 2015, 12:59:48 PM
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Hello! Long-time coder, but new to both Unity and PlayMaker. Please forgive my newbieness. :)
I'm making a 2D game, and I have an animated sprite. I need to be able to set the sprite to specific frames in the strip. I don't see any actions in the Mecanim Animator add-on that seem to do this. I've tried using "Set Animator Play Back Time", but without success (it doesn't seem to do anything at all, so I imagine I'm using it wrong).
Could anyone lend me some guidance? Thank you very much!
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Mecanim/Animator is not for 2D afaik, so that could be a problem.
I don't think we have official actions for controlling Sprite animations. Have you checked out the official Unity projects and Learn section of their site to see how the 2D systems work? I believe the setup of the sprites has a lot to do with this, and there are very likely some additional actions floating around the forums or on Ecosystem.
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Has anyone tried this product? The demo is not really showing it's potential in a 2D situation.... No reviews.
https://www.assetstore.unity3d.com/en/#!/content/14630