Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: coffeeANDsoda on February 10, 2015, 03:24:57 PM
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So I'm working on a prototype game involving puzzles and theirs a control panel that enables a puzzle, heres a screenshot below displaying it.
https://db.tt/iGI6uMxP
Is there a way to make objects with or without fsms appear with a playmaker action without prefabbing the object you want created? Or is the only alternative an action that turns a mech renderer component on/off?