Playmaker Forum
PlayMaker News => Work In Progress... => Topic started by: marcos on March 25, 2015, 04:01:29 AM
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Hey,
Been working on a mini project before I start my new job. Almost finished:
(http://i.imgur.com/mq6yQXA.jpg)
And a webplayer:
https://dl.dropboxusercontent.com/u/82743416/Fireman/Marky%20Bola%20-%20Turtle.html
Would love feedback on how it plays. I feel like it probably needs another gameplay element in order to stand out.
- Mark
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What about time manipulation? Or items that slowdown sliding?
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That's awesome dude! Nice work =)
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This is really cool, if the snails had animation it would add a whole other level of awesome!
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What about time manipulation? Or items that slowdown sliding?
I had considered it! That and an invulnerability thing perhaps. I'm not sure if powerups will be enough, or if there should be a more significant gameplay change.
That's awesome dude! Nice work =)
Thanks!
This is really cool, if the snails had animation it would add a whole other level of awesome!
Animations are coming! Literally the next thing on my to-do list! :)
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I had considered it! That and an invulnerability thing perhaps.
Would you say a Blinx or Braid system would be complicated to achieve in playmaker?
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I had considered it! That and an invulnerability thing perhaps.
Would you say a Blinx or Braid system would be complicated to achieve in playmaker?
It would be doable, but yeah, I'd imagine it'd be complicated. I haven't really looked into it.
Here's a first pass of the snail's 'walk' animation:
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Did you use unity for the snails animations.
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Did you use unity for the snails animations.
Nah, I used Blender for all of the animations.
Latest gameplay video:
New Stuff:
- Animations
- Coin Powerup, when you fill up the coin meter, you become invulnerable for a period of time. Colliding with snails when you're a Super Turtle will defeat the snail and award more points as you defeat more snails.
Webplayer:
https://dl.dropboxusercontent.com/u/82743416/Fireman/Marky%20Bola%20-%20Super%20Turtle%20Hero.html
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Changed the super visuals:
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I totally love your style! When I got to about 70 point I started getting motion sickness though lol. Maybe if the camera started looking down the hole at a sharper angle the faster you go? That way you could also plan your moves a little earlier.
Anyways just a though, keep up the good work!
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Thanks for the feedback, Graham!
I'll have a look at how I can tweak it somehow without having to change too much.
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Looks really nice. love the effects and the slow mo.