Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: marcos on March 25, 2015, 04:01:29 AM

Title: Endless Dodger
Post by: marcos on March 25, 2015, 04:01:29 AM
Hey,

Been working on a mini project before I start my new job. Almost finished:

(http://i.imgur.com/mq6yQXA.jpg)


And a webplayer:

https://dl.dropboxusercontent.com/u/82743416/Fireman/Marky%20Bola%20-%20Turtle.html

Would love feedback on how it plays. I feel like it probably needs another gameplay element in order to stand out.

- Mark
Title: Re: Endless Dodger
Post by: coffeeANDsoda on March 25, 2015, 04:33:13 AM
What about time manipulation? Or items that slowdown sliding?
Title: Re: Endless Dodger
Post by: Lane on March 25, 2015, 07:10:25 AM
That's awesome dude! Nice work =)
Title: Re: Endless Dodger
Post by: Graham on March 25, 2015, 10:34:58 AM
This is really cool, if the snails had animation it would add a whole other level of awesome!
Title: Re: Endless Dodger
Post by: marcos on March 25, 2015, 10:47:55 PM
What about time manipulation? Or items that slowdown sliding?

I had considered it! That and an invulnerability thing perhaps. I'm not sure if powerups will be enough, or if there should be a more significant gameplay change.

That's awesome dude! Nice work =)

Thanks!

This is really cool, if the snails had animation it would add a whole other level of awesome!

Animations are coming! Literally the next thing on my to-do list! :)
Title: Re: Endless Dodger
Post by: coffeeANDsoda on March 26, 2015, 02:54:03 AM

I had considered it! That and an invulnerability thing perhaps.


Would you say a Blinx or Braid system would be complicated to achieve in playmaker?

Title: Re: Endless Dodger
Post by: marcos on March 26, 2015, 08:43:04 AM

I had considered it! That and an invulnerability thing perhaps.


Would you say a Blinx or Braid system would be complicated to achieve in playmaker?

It would be doable, but yeah, I'd imagine it'd be complicated. I haven't really looked into it.


Here's a first pass of the snail's 'walk' animation:

Title: Re: Endless Dodger
Post by: coffeeANDsoda on March 26, 2015, 03:10:44 PM
Did you use unity for the snails animations.
Title: Re: Endless Dodger
Post by: marcos on April 06, 2015, 10:57:09 AM
Did you use unity for the snails animations.

Nah, I used Blender for all of the animations.

Latest gameplay video:


New Stuff:

- Animations
- Coin Powerup, when you fill up the coin meter, you become invulnerable for a period of time. Colliding with snails when you're a Super Turtle will defeat the snail and award more points as you defeat more snails.

Webplayer:

https://dl.dropboxusercontent.com/u/82743416/Fireman/Marky%20Bola%20-%20Super%20Turtle%20Hero.html
Title: Re: Endless Dodger
Post by: marcos on April 08, 2015, 06:40:43 AM
Changed the super visuals:

Title: Re: Endless Dodger
Post by: Graham on April 10, 2015, 01:06:55 PM
I totally love your style! When I got to about 70 point I started getting motion sickness though lol. Maybe if the camera started looking down the hole at a sharper angle the faster you go? That way you could also plan your moves a little earlier.

Anyways just a though, keep up the good work!
Title: Re: Endless Dodger
Post by: marcos on April 10, 2015, 08:45:21 PM
Thanks for the feedback, Graham!

I'll have a look at how I can tweak it somehow without having to change too much.
Title: Re: Endless Dodger
Post by: Thwaites on April 24, 2015, 03:47:04 PM
Looks really nice. love the effects and the slow mo.