Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: coffeeANDsoda on March 27, 2015, 10:28:13 PM
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So I create a trigger with two additional fsms, and not only it wont set the player as a child, but it wont enable the trigger on the button that adds force.
How can this problem be solved?
https://db.tt/NDTuNqRZ
https://db.tt/z9H00ff4
https://db.tt/0XD02dGg
https://db.tt/iQTvRpPa
https://db.tt/8uUyq96i
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Plus, when I set up another FSM to trigger add force. I did arrange a few states where with each of them I have a set property action to constrain the players axis on it's rigidbody. But unfortunately, it only freezes it's Z'd position. And after a wait, it adds a continuous force only setting the player up into the air forever.
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Anyone?
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Hi,
I tried to make sense of this, but I don't see where to start.
typically, you should cut down your problem, there are too many things in there. Add force, triggers and constraints are three different features, so let's pick one, isolate it, see if you can work with it and where you hit trouble, we'll be able to help.
Bye,
Jean
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I tried to make sense of this, but I don't see where to start.
With constraints, for now I'm using a custom rigidbody constraints action.
As for add force, I wanted to use that action as an alternative to physics shoot because physics shoot action only works in a 3D game, or itween move add. However when use Add force whether I set Y parameter to 5 or 16, the speed of that action is too slow and makes the player launch in the air without falling back down.