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Messages - PlaymakerNovice

Pages: [1] 2
1
iOS Help / Unity to xCode errors
« on: December 14, 2015, 10:18:11 AM »
I've been trying to get my iOS Unity game to work on xCode but I keep getting problems. The main error I get inside of xCode is 'Unused variable L_6', and I get hundreds of those errors. When I build the game to xCode within Unity I get these errors:

Unity xcode plugin has not current Xcode in its compatibility list. Please launch the project manually UnityEditor.HostView:OnGUI()

Splash screen images not provided: Mobile Splash Screen*, iPhone 3.5''/Retina, iPhone 4''/Retina, iPhone 4.7''/Retina, iPhone 5.5''/Retina, iPhone 5.5'' Landscape/Retina, iPad Portrait, iPad Landscape, iPad Portrait/Retina, iPad Landscape/Retina UnityEditor.HostView:OnGUI()

Unknown file extension: .xml UnityEditor.HostView:OnGUI()

Unknown file extension: .browser UnityEditor.HostView:OnGUI()

Unknown file extension: .map UnityEditor.HostView:OnGUI()

Unknown file extension: .config UnityEditor.HostView:OnGUI()

Unknown file extension: .aspx UnityEditor.HostView:OnGUI()

Unknown file extension: UnityEditor.HostView:OnGUI()

Unknown file extension: .ini UnityEditor.HostView:OnGUI()

Unknown file extension: .dat UnityEditor.HostView:OnGUI()

Don't forget to change iPhoneBundleIdentifier in the Player Settings before submitting to the App Store. UnityEditor.HostView:OnGUI()

Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices. UnityEditor.HostView:OnGUI()

I've tried using no assets, all assets, and only one asset, but none of these worked. I've also tried changing to iPhone only instead of Universal, and Mono2x as the scripting backend. I still get these same errors. Also I have the latest versions of Unity and xCode. I would really appreciate it if I could get some help because I want to release my games to the App Store as soon as possible. If you need any more information regarding the problem and solutions I've tried please ask so I can find the answer quickly. Thank you!

2
iOS Help / Re: Gamecenter Leaderboard and Achievements
« on: October 28, 2015, 06:28:49 AM »
I bought iOS Native and it says if I unzip the Playmaker Actions file then actions should appear under the Playmaker Actions bar for it but they don't.

3
PlayMaker Help / Move Gameobject left to right continuously
« on: October 28, 2015, 06:26:50 AM »
I have a gameobject that I want moving left until it touches the edge of the screen and then right until it touches the edge of the screen and repeat. I've tried doing this by using translate to make it move and then having a game object on each side of the screen with a trigger and when it is touched by the moving game object the moving game object will move the other way, but it doesn't work. The game object just goes through it or is really choppy, or if another object touches is that doesn't have the tag that makes it move, make the moving object move anyway.

4
iOS Help / Gamecenter Leaderboard and Achievements
« on: October 27, 2015, 04:14:25 PM »
How do I add Game Center Leaderboards and Achievements to my game using Playmaker and have them show up when I click a button in the game for them?

5
PlayMaker Help / Sound Toggle Playerpref
« on: October 23, 2015, 07:08:15 AM »
I have a sound toggle button in my game but I want to know how to keep it in it's state even when the game is closed, so when the player opens the game again the sound stays off or on, whichever they chose, and they don't have to change the option again.

6
PlayMaker Help / Score And High Score System
« on: October 19, 2015, 04:43:04 PM »
I've been having a really hard time setting up a score and high score system in my game. I'm remaking my game using only Playmaker and I have the code that I used to set up everything but when I try to read my code and apply it to Playmaker, it just doesn't work correctly. Is there any video on this topic I can watch or someone who knows how to go about using Player Prefs and updating the score within the game in real time. I've been finding that my score will only show up at the game over scene, but during the actual gameplay everytime I score a point the score counter text wont change. Then when I replay the score from last game appears until I lose and repeat the process.

7
PlayMaker Help / Change object after an event
« on: October 19, 2015, 10:03:36 AM »
I have an object, lets call it X. If X collides with another object, prefab Y, I want prefab Y to be gone but have prefab Z, another object, to replace it in its position. How would I go about doing this?

8
PlayMaker Help / Box Collider 2D moves during physics event
« on: September 30, 2015, 09:43:12 AM »
All my objects that have a 2D collider and 2D rigidbody have their colliders move away from their origin when they move. Ex. When my character falls the colliders origin lowers so it cause my character to look like he's floating because the collider is lowered. How can I fix this? All my physics objects have their sprite as a child. Should I put the 2D collider with the child?

9
PlayMaker Help / Re: Updated Playmaker, game wont work
« on: September 14, 2015, 05:29:50 AM »
I just deleted all my playmaker folders and reimported it and everything seems to be working fine now  :D

10
PlayMaker Help / Re: Updated Playmaker, game wont work
« on: September 14, 2015, 05:22:57 AM »
PlayMaker 1.7.8.3p2

Assets/PlayMaker/Actions/Network/PlayMakerRPCProxy.cs(16,14): error CS0101: The namespace `global::' already contains a definition for `PlayMakerRPCProxy'

Error importing folder (The pathName assets/playmaker is already mapped to 316cb7c52522b4d2a8b437e82e930629. But the meta data wants it to be mapped to 319607e26f5ded5439c33bfddad43af6)

Error importing folder (The pathName assets/playmaker/actions is already mapped to a9c327d28d38d43e59c3a31bedcea0b4. But the meta data wants it to be mapped to e0f28db390b02c649923758f704fd26e)

Error importing folder (The pathName assets/playmaker/actions/network is already mapped to bd98fa28fa3674d6f95135923c66637a. But the meta data wants it to be mapped to eb51115450126e54fa5ac5e17cebfd26)

Error importing folder (The pathName assets/playmaker/editor is already mapped to 5bddba74467bd4b1199ad999ef1ffd27. But the meta data wants it to be mapped to 2bf744966664dc244822242e4a49cf8d)

Error importing folder (The pathName assets/playmaker/editor/de is already mapped to 2d598eee093a64dd5ab91342697e3fe9. But the meta data wants it to be mapped to 0490b5f3ee0a25747bd09e2c0f4ffeb0)

Error importing folder (The pathName assets/playmaker/editor/es-es is already mapped to cede78d0f658342b7b6c1ae34354c67a. But the meta data wants it to be mapped to 2b1e5fc44341c5b4da86f788f13d575f)

Error importing folder (The pathName assets/playmaker/editor/fr is already mapped to 3e26b4265b75249709a381f58ecd1f59. But the meta data wants it to be mapped to cf220db3eec02ee44900a0914257e1c1)

Error importing folder (The pathName assets/playmaker/editor/it is already mapped to 48309b758ef93404daa81ed3808b7320. But the meta data wants it to be mapped to f8bee3bf781b5b943a2625115b5996be)

Error importing folder (The pathName assets/playmaker/editor/ja is already mapped to d88309a6e620540db952bab28626acda. But the meta data wants it to be mapped to 38f35a56d13fc94499c5ae67533c64f3)

Error importing folder (The pathName assets/playmaker/editor/nl is already mapped to 1354e275001af469f931dbf0942be61a. But the meta data wants it to be mapped to 4cc854eaae6955c4294b0cc595895420)

Error importing folder (The pathName assets/playmaker/editor/pt-br is already mapped to 1dbe0f87bc7d242629a1b67ec9560adc. But the meta data wants it to be mapped to 2d8a6f215dfdd81448b9ea4235fc0fe6)

Error importing folder (The pathName assets/playmaker/editor/sv-se is already mapped to 05d3b714a8f8c43ef86ceb33a5ff4989. But the meta data wants it to be mapped to 635194a95a7c1274b880bc867c56277c)

Error importing folder (The pathName assets/playmaker/editor/zh-cn is already mapped to b51bd5c4db53d42ebb8fa7c24448664b. But the meta data wants it to be mapped to 47ec1cbf209d8b547a9d7ade8d9e0515)

Error importing folder (The pathName assets/playmaker/editor/zh-tw is already mapped to 1cdd81843f09548a694cdd238c4d17e3. But the meta data wants it to be mapped to 5f33e43a37e58794e928294c5df039a0)

Error importing folder (The pathName assets/plugins is already mapped to d0bd3f30e4acf4842b04969e2105bcf6. But the meta data wants it to be mapped to 002c89f108a697847977b73c3bbe823e)

Error importing folder (The pathName assets/plugins/playmaker is already mapped to 5c629de50ac4f443ab7e827cd04bcdcd. But the meta data wants it to be mapped to c8d1cf7123a68d44f9a3dc9bd83ceafd)

Error while reading window layout: window #17 is null
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

Failed to load window layout: System.Exception: Exception of type 'System.Exception' was thrown.
  at UnityEditor.WindowLayout.LoadWindowLayout (System.String path, Boolean newProjectLayoutWasCreated) [0x00113] in /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:507
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

Failed to destroy editor windows: #7
AnimatorControllerTool
AnimationWindow
ProjectBrowser
InspectorWindow
SceneHierarchyWindow
SceneView
GameView
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditorInternal.InternalEditorUtility:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

Failed to destroy views: #14
DockArea
DockArea
SplitView
DockArea
SplitView
DockArea
DockArea
SplitView
DockArea
SplitView
MainWindow
Toolbar
AppStatusBar
DockArea
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditorInternal.InternalEditorUtility:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)




11
PlayMaker Help / Updated Playmaker, game wont work[SOLVED]
« on: September 13, 2015, 03:13:09 PM »
I just updated to the newest version of Playmaker and now whenever I try to play anyone of my two scenes I keep getting the message "All compiler errors have to be fixed before you can enter playmode." I don't know what needs to be fixed.

12
PlayMaker Help / Animation Not Playing
« on: September 09, 2015, 05:24:48 PM »
I'm making a flappy bird game so I can understand Playmaker better. Right now I'm trying to make the bird flap but It's not working. The state machine goes as follows:

Start: Idle State (Any Key) [Flap] -> Flap State (Add Force) (Play Animation) [FINISHED] -> Idle State.

The bird will move up like I want it to but the animation never appears. I've tried using parameters within the Animator by setting up a trigger called DidFlap and then making a bool within the FSM called DidFlap and when it goes to the Flap State the bool would become true, but this did not work either. How can I make my bird flap?

13
PlayMaker Help / How To Add Character Customization?
« on: September 09, 2015, 09:18:11 AM »
Hi, for my current game I want to have a scene where you can customize your character and give it different hats, etc. Does anyone here know if theres a tutorial for it, or how I would go about doing it through Playmaker? Or would I need to script something like that without Playmaker? Any help would be greatly appreciated!  ;D

14
PlayMaker Help / Ground Stomp
« on: September 06, 2015, 11:00:33 AM »
In my game I want the character to immediately hit the ground when I hit a button while he's in mid air. I tried using translate and add force but both of those cause him to go through the floor or cause other weird and buggy things to happen. What action could I use to get this to work?

15
iOS Help / Slide Ground Stomp
« on: September 06, 2015, 10:23:01 AM »
In my game I want the character to immediately hit the ground when I swipe down, while he's in mid air. I tried using translate and add force but both of those cause him to go through the floor or go to slow. What action could I use to get this to work?

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