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Messages - DerickSinclair

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PlayMaker Help / Re: Physics 2d Actions aren't appearing
« on: December 17, 2015, 10:51:48 AM »
Ah maybe it's a function of me using the Student license.  I see the 1.8.0 pkg in the asset store, but it's asking me to purchase the license.

When I try to access my original DL link, it just redownloads the package I already have (

Appreciate the responses on this... I'm sure I'll get it working one of these days.

PlayMaker Help / Re: Physics 2d Actions aren't appearing
« on: December 14, 2015, 06:44:52 PM »
I must be blanking on something... I've attached grabs of my inspector, showing the proxy on the GameObject, and the Hierarchy with the Unity 2D item in there. 

My actions pane is still appearing as above.  I'm running Unity 5.3

Thanks- hopefully it's something simple!

PlayMaker Help / Re: Physics 2d Actions aren't appearing
« on: December 10, 2015, 12:13:19 PM »
Bump- any thoughts?  Need to get this game rolling as I'm on a deadline  ;D

PlayMaker Help / Re: Physics 2d Actions aren't appearing
« on: December 09, 2015, 02:30:18 PM »
Thanks Jean.

This is the tutorial I've been following:
I have the 2d package already, and have imported it (see screenshot to see it in the project window), but the Physics 2d tab simply doesn't appear in the Actions Browser (also attached).  Do I need to do something else to make it appear?


Edit: I've added the 2d prefab to the scene / added the proxy to the object I'm trying to use physics 2d on... still no luck :/

PlayMaker Help / Physics 2d Actions aren't appearing
« on: December 09, 2015, 12:11:38 PM »
I've been trying to do a variety of 2d tutorials for PlayMaker... but all of them show options for Physics2d.  I just see Physics in the Actions Browser.  My project is set to 2d... I'm running PlayMaker Student Version on Unity 5.

Is there a simple solution for this?  Thanks in advance!

Edit:  I should add that I've imported the 2d pkg grabbed from here:

There must be some sort of way to activate it that I've missed.

Work In Progress... / Downloadable Sample Scenes? (Unity 5+)
« on: December 01, 2015, 12:27:19 PM »
Does anyone know where I could find sample scenes (WIP or completed)?  I've imported the samples found here but they don't seem to work with Unity 5. 

I get a bunch of "property has been deprecated" notes around MouseLook and ThirdPersonCamera

Thanks in advance!

Work In Progress... / Re: UnderWater Adventure
« on: December 01, 2015, 12:22:59 PM »
Super impressive!  Built entirely with Playmaker? 

PlayMaker Help / Re: Drag and release object with momentum
« on: November 23, 2015, 11:07:37 PM »

I've messed with the Physics 2d component for a bit.  I'm able to get my objects to fall nicely using gravity, but haven't figured out how to make a dragged and released object slow down over time.  I'm assuming this is a pretty common thing to do... there must be a simple solution I'm overlooking.

PlayMaker Help / Re: Drag and release object with momentum
« on: November 18, 2015, 04:13:51 PM »
In researching this further, it seems like I just need to look into Unity's rigidbody component more.  I'm pretty new to both unity and playmaker, so sorry if this is the wrong forum for this question. 

Any thoughts are still welcomed!

PlayMaker Help / Drag and release object with momentum
« on: November 18, 2015, 09:37:13 AM »
Hi all,

I'm trying to apply momentum to a dragged and released object.  The player can drag it within a clamped Y-axis.  I would like the object to continue on the Y axis path (slowing down over time), and bounce between the clamped values. 

I've watched the tutorial on iTween, but am not sure that really applies to this. 

Thanks in advance!

Figured out it out- the ProBuilder elements have an "Entity Type" that is set to "Detail" by default.  Just needed to change it to "Mover"

PlayMaker Help / Re: Specify game object not working for Set Position
« on: November 12, 2015, 09:31:00 AM »
In doing some more testing, it looks like the objects I've created with ProBuilder aren't moving (while those I've made with other modeling tools / unity primitives move just fine.)  Wondering if there's some sort of component that I need to add to a model before it can be moved with playmaker.

Hi all,

I have a Mouse Down event set on an object (call it ChildObject), and am trying to move the parent object (ParentObject) while the mouse drags vertically.  I can get it to drag ChildObject just fine, but when I specify ParentObject, it only drags ChildObject, and none of the other children (3 in total). 

I feel like I'm missing something blatantly obvious... any thoughts?

Attached a screen grab (left dangle = ParentObject)


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