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Messages - Netjera

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Action Requests / Re: Sticky Post for Addon Requests?
« on: August 23, 2015, 01:03:21 PM »
Thanks so much!

Action Requests / Re: Sticky Post for Addon Requests?
« on: August 17, 2015, 05:38:16 PM »
Hi jeanfabre,

Thanks for the information.  I've taken a look over at the Trello stuff, and there doesn't appear to be any way for me to add InAudio to the list of tasks.  Would you mind doing it, please?  I'd love to vote it up.  It's got a lot of great features for a free add-on.  Would love to see PlayMaker support for it.


PlayMaker Help / Re: Stack Overflow Error
« on: August 17, 2015, 05:32:37 PM »
Was this ever fixed,because now I'm getting it, too.

I also get the loop error a lot, and I'm not sure why.  It seems like whenever I call a function that loops back to check the previous point, even if it has an exit event, I get the 1000 loop limit.  I just deleted out an entire sequence to get rid of the loop error, and now I'm getting the stackoverflow.  >.<

Action Requests / Sticky Post for Addon Requests?
« on: August 14, 2015, 10:05:33 PM »
Is there a sticky post for add-on requests somewhere? 

I was hoping to request a Playmaker Addon for InAudio.  It's really wonderful, and would only be more wonderful if I could call it directly from PlayMaker, instead of having to create and monitor its event system separately.

Just found this video series - really great!  Know you've been on a break for a while to make models, but I do hope you get back to finish at least this one. 

Although people rarely want to pay for tutorials, you can use them to gather good will for the other things you are selling.

Good luck!

Sorry it took me so long to get back to this - the reply got lost in the spam folder.

I can't remember if I bought it through the Asset Store, or through your website.  Is there a way I can find out?



Edit:  Nevermind, after intensive searching, I found the download link.  I apparently did buy it from your website.  Sorry about the confusion!

I've been away for a while, for one thing and another; and after a recent computer problem have updated to Unity 4.  (I don't remember if I was using Unity 2 or 3 previously.) 

I notice when I'm in the Asset store that Playmaker is not listed in my account anywhere.  How do I get it to show up in my account again?


PlayMaker Help / Re: ArrayMaker - ArrayListCreate error (how to avoid?)
« on: September 01, 2012, 01:32:30 AM »
I'm creating dozens when the game initializes. I agree, it shouldn't need a component, which is why I'm asking the question. Do you not get these console error messages when you create arrays on the fly?

I've created all of my arrays at authoring time.  I'm trying to put together a basic card setup specifically to learn arraymaker, because I know Jean hasn't had the time to put together docs for it yet.  He was so nice to even put it out there for us, that I hate to bug him.

Let me see if I can create an array on the fly, and I'll post what happens!

PlayMaker Help / Re: Get Index ArrayList question
« on: September 01, 2012, 01:30:59 AM »
I'm so glad I found this!  I was having the same problem.  Okay, so "index of" is the integer variable to store the index value.  If I set a GameObject in the data section, that's what it will look for in the array, and it will store the index of that object in the index of variable?

Thanks!  I've been playing around with this for a couple of days, trying to get a basic card setup working, specifically so I could learn how it works.


 Could it be that you are confused by the fact that a fsm can only be in one active state at a time. So if you a Fsm is called from two different places at the same time, the first call will likely get eaten and the series of actions and transitions it was supposed to perform not processed.

Have you used the debug flow system to go back on the steps and see the actual process, and what happened around that time? it's very easy to make sure that an action was fired etc etc.



I've got the FSMs linked together in a very linear way, where the first FSM fires, then calls the second, which calls the third, which goes back to the first at a different point.  It seems like all the actions are firing in order, exactly as I'd planned, but when they get to where they should call the original FSM, they're never going there.

PlayMaker Help / Re: ArrayMaker - ArrayListCreate error (how to avoid?)
« on: August 31, 2012, 10:46:32 PM »
Yes, I have a few of them already added. But they are the arrays for other things.

Are you creating any others on the fly?  It says in the description for create, that it's for during the game and not authoring time, so maybe it doesn't need the component?  Also, some of the actions say that references are necessary if you have more than one component on the same object?

PlayMaker Help / Re: ArrayMaker - ArrayListCreate error (how to avoid?)
« on: August 31, 2012, 08:57:03 PM »
Do you have the Array List Proxy Component on the object?  You have to have a component, found in the menu under "Playmaker Addons->Arraymaker->Add Array List Proxy to Selected Object" on the object or none of the actions will work.

Share New Actions / Re: ArrayMaker is now available
« on: August 31, 2012, 04:43:53 AM »

 This script is used internally by playmaker, it appears listed with the rest of the available actions in the actions browser of playmaker.

 So select an fsm state, and in the action browser search for ArrayListGetNext ( use the search field to get to it directly).

By simply having playmaker action scripts in the assets, playmaker will pick them up, and you can use them like any of the rest of the actions.



Ugh!  You're right, it was right there in the list the whole time!  lol  Thanks!

Share New Actions / Re: ArrayMaker is now available
« on: August 30, 2012, 10:31:34 PM »
I've never used a .cs script with Unity before.  How do I get it into the project so that Playmaker/Arraymaker will recognize it?  Thanks!

EDIT:  I figured out how to import it into the project using "Import Assets".  But when I drag it onto my cube object containing the Arraymaker component, it gives me an error, "Can't add script:  Can't add script behavior ArrayListGetNext.  The scripts file name does not match the name of the class defined in the script!"  Can someone tell me what I did wrong, please?

Share New Actions / Re: ArrayMaker is now available
« on: August 30, 2012, 05:03:58 PM »

 Yes, you'll need that action:

It's not yet part of the arrayMaker bundle, but simply get it there for now. thanks.



Thanks a lot Jean.  :)

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