1
Action Requests / Re: Sticky Post for Addon Requests?
« on: August 23, 2015, 01:03:21 PM »
Thanks so much!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'm creating dozens when the game initializes. I agree, it shouldn't need a component, which is why I'm asking the question. Do you not get these console error messages when you create arrays on the fly?
Hi,
Could it be that you are confused by the fact that a fsm can only be in one active state at a time. So if you a Fsm is called from two different places at the same time, the first call will likely get eaten and the series of actions and transitions it was supposed to perform not processed.
Have you used the debug flow system to go back on the steps and see the actual process, and what happened around that time? it's very easy to make sure that an action was fired etc etc.
bye,
Jean
Yes, I have a few of them already added. But they are the arrays for other things.
Hi,
This script is used internally by playmaker, it appears listed with the rest of the available actions in the actions browser of playmaker.
So select an fsm state, and in the action browser search for ArrayListGetNext ( use the search field to get to it directly).
By simply having playmaker action scripts in the assets, playmaker will pick them up, and you can use them like any of the rest of the actions.
bye,
Jean
Hi,
Yes, you'll need that action:
http://hutonggames.com/playmakerforum/index.php?topic=835.msg6941#msg6941
It's not yet part of the arrayMaker bundle, but simply get it there for now. thanks.
bye,
Jean