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Messages - laynardo

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PlayMaker Help / Move Actions
« on: July 26, 2018, 12:32:59 PM »
I used to be able to drag Actions up or down on the State Tab- change their order. Lately, when i drag, they just bounce back to their initial position. Any help would be appreciated.

PlayMaker Help / iOS Compiling Errors
« on: September 10, 2016, 05:19:57 PM »
I keep getting these errors when trying to Build and Run

Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(102,94): warning CS0618: `HutongGames.PlayMakerEditor.FsmEditorUtility.GetActionScriptAsset(HutongGames.PlayMaker.FsmStateAction)' is obsolete: `Use ActionScripts.GetAsset instead.'

Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldScreenToLocal.cs(65,59): warning CS0618: `UnityEngine.UI.InputField.ScreenToLocal(UnityEngine.Vector2)' is obsolete: `This function is no longer used. Please use RectTransformUtility.ScreenPointToLocalPointInRectangle() instead.'

Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(111,90): warning CS0618: `HutongGames.PlayMakerEditor.FsmEditorUtility.GetActionLabel(HutongGames.PlayMaker.FsmStateAction)' is obsolete: `Use Labels.GetActionLabel instead.'

PlayMaker Help / Re: Detecting Finished from Audio Source
« on: September 10, 2016, 01:34:39 PM »
this is solved.

PlayMaker Help / Re: Detecting Finished from Audio Source
« on: June 27, 2016, 07:06:45 PM »
thx! looking into it

PlayMaker Help / Detecting Finished from Audio Source
« on: June 26, 2016, 02:54:08 PM »
Is there a way in playmaker to detect when an audio source clip is done playing, and then perform an event?

PlayMaker Help / RTVoice next event when finished playing audio
« on: June 16, 2016, 06:07:22 PM »
I have a playmaker action for crosstales RTvoice. It works great, but I want to call an Event when it's done reading the string. Is there a way for me to check for when audio is done playing?

PlayMaker Help / Re: Twitter?
« on: June 08, 2016, 11:06:17 AM »
hmm. maybe it's something else that is conflicting with my FSM working right. I attached my updated one.

PlayMaker Help / Re: Twitter?
« on: June 07, 2016, 10:23:20 PM »
so I did a Set Bool Value, in the Select Node state. And created a variable called "resetTweets". And I call the variable in the Get Node Properties state under  Xml Get Next Node List Properties action. But for some reason the Xml Get Next Node List Properties keeps setting the variable to False.

PlayMaker Help / Re: Twitter?
« on: May 22, 2016, 10:27:52 PM »
any luck?

it worked! I emailed it to the dev as well.

using UnityEngine;
using System.Collections;
using Crosstales.RTVoice;

namespace HutongGames.PlayMaker.Actions {
   public class Speak : SpeakBase {

      public bool reset;

      [Tooltip("Text to speak.")]
      public string Text;

      [Tooltip("Culture for of the voice (default: empty).")]
      public string Culture = "en";

      [Tooltip("Index of the voice from the Speaker.VoicesForCulture()-call.")]
      public int Voice;

      public override void OnEnter() {
//         if (GameObject.Find("RTVoice") == null) {
//            AddRTVoice();
//         }

         switch (Mode) {
            case SpeakMode.Speak:
               Speaker.Speak(Text, AudioSource, Speaker.VoiceForCulture(Culture, Voice), true, Rate, Volume);
            case SpeakMode.SpeakNative:
               Speaker.SpeakNative(Text, Speaker.VoiceForCulture(Culture, Voice), Rate, Volume);
// Copyright 2016

I have a playmaker script, with a text box input. I want to call a text string in there, but there isn't an option in this particular action. How should I approach this?

PlayMaker Help / Re: Twitter?
« on: May 21, 2016, 11:22:08 AM »

PlayMaker Help / Re: Twitter?
« on: May 20, 2016, 03:26:24 PM »
weird. i just downloaded it form here and tested it. it imports the scene into folder called _Scenes if that helps.

There won't be anything in the Scene/Game window but some canvas text, since all we are testing is twitter.

PlayMaker Help / Re: Twitter?
« on: May 06, 2016, 10:45:53 AM »
Here you go. I assume it's something simple I am missing.

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