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Messages - Venomlemon

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PlayMaker Help / Re: Unity 5.3 + PlayMaker 1.8 and triggers?[SOLVED]
« on: February 02, 2016, 02:19:01 AM »
Oh oops! Sorry about that (had no idea how licensing/sharing works in this case, I immediately removed that .zip!).

Thanks for helping out, feeling embarrassed now that we found out what the problem was. Such a beginner level mistake ^^

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PlayMaker Help / Re: Unity 5.3 + PlayMaker 1.8 and triggers?
« on: February 02, 2016, 01:13:21 AM »
This might be completely unrelated, but I did notice a difference between the tutorial and current PlayMaker 1.8 version:



Spaces in string OnTriggerEnter vs On Trigger Enter

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PlayMaker Help / Re: Unity 5.3 + PlayMaker 1.8 and triggers?
« on: February 02, 2016, 12:56:19 AM »
I am afraid this is not the solution, there's a rigidbody and there is a colliders in place with one of them being a trigger.

Anyone particularly keen on solving this: I've uploaded the project file here:
[EDIT FROM MODERATOR: do not share PlayMaker, it's under licensing]

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PlayMaker Help / Unity 5.3 + PlayMaker 1.8 and triggers?[SOLVED]
« on: February 01, 2016, 01:06:18 PM »
Unity 5.3.1f1
PlayMaker 1.8

I am currently going through the tutorials found from:
And the part where you are supposed to test the triggers, I can't get FSM to react to to OnTriggerEnter. The script detects this happening:

void OnTriggerEnter () {  Debug.Log("Yep, just entered");  }

But when my Listener gets Trigger Event (Trigger: On Trigger Enter) and sends an event (Entered) it does not move to "Enter" state where it has been specified by an arrow. Listener state is active but when collide happens, nothing happens.

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