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Messages - zaskaggs

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PlayMaker Help / Re: Search into an Array
« on: March 17, 2015, 01:46:24 PM »
I imagine I'd just store all the matches in their own temporary array, rather than as individual variables.

Regarding a non-case-sentive search action: This could be used to acheive the same effect with an extra step or two:

PlayMaker Help / Re: Search into an Array
« on: March 16, 2015, 05:06:06 PM »
Offhand, here's how I would do it:

1: Use a 'Get String Length' action on the string you typed

2: Use 'Array List Get Next' to run through the possible matches array, performing the following steps on each one.

3: Use the integer from step 1 with a 'Get String Left' action to reduce the strings you're trying to match to just the relevant characters at the beginning.

4: Use 'String Compare' to see if there's a match. If there is, add the string to the list of matches.

Let me know if that wasn't a clear explanation and I'll whip up an example package later.

PlayMaker Help / Re: Fade to black then load level
« on: March 07, 2015, 11:40:27 AM »
Seems to be working as expected for me.

Did you set a 'Finish Event' in the 'Camera Fade Out' action? That'll stop the level from loading in the next state until the fade has completed.

Well, that looks about as easy as it gets. I imagine that'll be a useful action for a lot of people.

Thanks Lane (and Jean).  :)

The method you described would certainly be tedious.  I've attached an image that demonstrates the basic method I would use, as well as a package example you can import and take a look at.

I'm using the GUI system, but if you're wedded to doing things in 3d you could certainly adapt the concept.

Take a look at the attachments, and if you have any questions about them feel free to ask.  :)

PlayMaker Help / Re: Set Event Data and Get Event Info
« on: November 29, 2014, 10:55:47 AM »
And Exclude Self does not seem to work in the Send Event action.
Even when it is ticked another FSM on the same object receives the message.

I'm pretty sure that's the intended behavior of 'exclude self'. It's certainly how I'm using it.

I'm not sure if anything ever came of this thread: , but a cursory search of the forums didn't turn up anything.

You could always make a post about it on the Action Requests board.

User Showcase / Re: Psave Pseudoburger
« on: June 22, 2014, 04:04:28 AM »
I am indeed!  :) An unfortunate combination of factors has slowed me down considerably. I do expect to start uploading videos and stuff again in the next month or two though.

Action Requests / Set the pixelRect property of a Camera
« on: May 03, 2014, 09:31:47 PM »
Just what the subject says really. This would be really useful in setting up some inventory UI.

If you did it, I'd certainly watch it.  :)

Action Requests / Re: Load Text Asset From Resources
« on: February 25, 2014, 03:01:35 AM »
Works like a charm! Thanks as always Jean. :)

Action Requests / Re: Load Text Asset From Resources
« on: February 24, 2014, 02:58:14 PM »
Use first ResourceLoad action:

Unless I'm mistaken this action only supports GameObjects, Textures and Materials doesn't it?

Action Requests / Re: Load Text Asset From Resources
« on: February 20, 2014, 06:01:35 PM »
An array would be ideal. I'd be thrilled to have a modified version of the 'Split Text To Array List' action that let me point to a text file stored in the Resources folder, as opposed to manually tying it to one.

Action Requests / Load Text Asset From Resources
« on: February 20, 2014, 02:29:21 PM »
What I'd like to do is find a text asset from Resources and save it as a string. As far as I can tell this isn't covered by any existing actions.

Something like the 'Resources Load'  but for text assets.

Is this possible?

Work In Progress... / Re: MARA - 2.5d platformer - WIP
« on: February 04, 2014, 06:19:02 AM »
Your game looks great!  :)

You might not have gotten around to working on the camera system yet, but I noticed that the camera's glued to the character in the center of the screen without any lerping or anything.

Here are the big things I'd look at if it were my project:
  • Lerping! Even if it's very subtle, it's worth doing.
  • Position the camera so the player can see farther in the direction they're facing.
  • I would lock the camera so that it wouldn't move when the player makes very small adjustments in position.
Just some things worth considering.  :)

I also thought I'd pass along an interesting video I saw a while back regarding the camera system in Super Mario World. I found it really instructive.

Every game's different of course, but many of the concepts used in Super Mario World would probably serve you well also.

Super Mario World Camera Logic Review:

General Discussion / Re: 6000 posts and still loving it!
« on: January 30, 2014, 03:44:10 PM »
Pseudoburger would be a lot rougher around the edges without your custom actions and advice. Here's hoping you stick around for a long time to come.  :)

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