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Messages - voxcat

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After put a proxy component into an game object, for example, see the pic attached.
When need sending event and choose "FSM Component".

This is already a object component shown in Unity Inspector, so the problem is How to drag/choose a FSM into this field ? It's probably Not a bug, but can be design concern.

PlayMaker Help / Re: variable to SubFSM via RunFSM
« on: September 20, 2016, 12:27:59 AM »
Hi Jean

Two quick questions about the template (subFSM):
1. for setting input, I simply tick a variable exposed to the Inspector, or by adding action "Get FSM xxx", both works, but which way is better ?

2. for setting output, it looks "Set FSM xxx" is the Only way ? is it ?
Inspector looks does Not work for output.

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