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Messages - haratman

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1
General Discussion / Re: PUN FPS Sample
« on: January 01, 2021, 12:45:03 PM »
Hi,

that means you are not far off.

I unfortunatly don't have time right now to do a sample, early january likely, so ping me then,

but meanwhile, it's likely because you don't handle autority properly, check the ismine property and only apply damage when "IsMine" is true, and let other instance of that player adjust the hud based on the health property that was changed by the owner ( when ismine is true).

Bye,

 Jean

Still waiting. :P

2
User Showcase / Re: First-Person Parkour System now on the Asset Store
« on: December 30, 2020, 09:03:08 AM »
Now it's updated to version 2.0!

New Features:
-Upgraded to Unity 2019.4.0f1
-Added Wall Running System
-Added Swing Bar System
-Added Pipe Climbing System
-Added Turning Animations During Idle
-Added Slope Sliding
-Improved Climbing System
-Improved Fall Detections
-Improved Animations
-Fixed Bugs

3
General Discussion / Re: PUN FPS Sample
« on: December 21, 2020, 05:30:46 AM »
Hi,

 these tutorials are key for you to acquire the necessary knowledge to achieve what you want.

 - can you already manage pun connection, create and manage room, player?

 once you master that, making the additional hit system requires:

- understanding fsm network variables ( covered in the tutorial)

when player A start firing, all your player A instances will start raycasting, on the player B owner instance ( when ismine is true), you will watch if you are being hit and deduce health to yourself, health will be a network variable, and all players adjust their respective hud to visualyze their health, using this network variable.

so it's critical that you go through the tutorial fully, because everything is covered for you to then implement this shooting feature.

Bye,

 Jean

Thank you so much for your help. I can do create rooms, movement sync etc. But

Quote
when player A start firing, all your player A instances will start raycasting, on the player B owner instance ( when ismine is true), you will watch if you are being hit and deduce health to yourself, health will be a network variable, and all players adjust their respective hud to visualyze their health, using this network variable.
Can you create a demo scene for this? :(
When I try to do this, the characters get damaged 2 times. Or the character dies in Player A but continues to live in Player B. I am really confused.

4
General Discussion / Re: PUN FPS Sample
« on: December 16, 2020, 05:36:38 AM »
Hi.
I have no experience yet with pun.

But i believe that there are some tutorials on youtube.

also you can find a Demo on the Ecosystem (search 'Pun')

This is not the thing I want.  :( I just want to see 2 players shooting each other with guns using raycasts. Thanks anyway.

5
General Discussion / PUN FPS Sample
« on: December 14, 2020, 03:52:00 PM »
Hello,

I had no experience with multiplayer before. I really want to learn now.  I'm trying to do it myself but haven't made any progress.  :(

Can anyone make a sample demo scene for me? I just want to see 2 players shooting each other with guns using raycasts. I'm using free pun classic

I would be very glad if anyone could help.

6
General Discussion / Re: Convert String to Vector3 BUG
« on: December 13, 2020, 09:52:33 AM »
Hi, had the same, it is an issue starting Unity 2018 on Windows, here is solution that worked for me
https://hutonggames.com/playmakerforum/index.php?topic=994.msg94845#msg94845

Thank you so much. It worked.

7
General Discussion / Convert String to Vector3 BUG
« on: December 13, 2020, 08:35:38 AM »
Hello

I'm using PUN and when i try to convert the received string to vector3 It always comes in as 0,0,0.

The problem disappears when I set the language of Windows to English. However, other players may not want to do this.


I have no multiplayer experience with Playmaker. I guess Playmaker is not a good option for multiplayer. :/

Please help!

8
User Showcase / Re: Advanced Survival Kit: Now On The Asset Store
« on: December 09, 2020, 02:36:30 PM »
This looks awesome, I've been impressed with the quality and price of your assets and this looks to be your best yet. I'm not really into crafting games but I might just pick this up out of curiosity to see how you worked out all the systems. ;)
Thanks:)

9
User Showcase / Advanced Survival Kit: Now On The Asset Store
« on: December 03, 2020, 02:06:52 PM »

This is a ⭐Very Detailed⭐ FPS Survival Game. My most detailed project with PlayMaker!

All the 3d models, sound effects, animations are included. No scripts. Only Playmaker FSMs!
It is fully customizable. Each Playmaker FSM is named and commented. It is very easy to replace it with your own 3d models.

✚ Free Demo Available ✚
Code: [Select]
https://srv-store3.gofile.io/download/BLLPOI/Advanced%20Survival%20Kit.zip
➤ Best Features
✔️Inventory and Crafting System
✔️Build System
✔️Status System (Health-Hunger-Thirst-Radiation-Stamina)
✔️Placeable Objects System
✔️Interaction System
✔️Day/Night Cycle System
✔️Advanced Enemy AI
✔️Advanced Animal AI
✔️Advanced "Lootable Area" System
✔️Destructible Objects
✔️45+ Collectible Items
✔️Demo Scene Included
✔️In-Game Cheat Console

➤ Details
✔️Walking, Running, Jumping, Crouching, Prone, Swimming and Ladder System
✔️Player Effects (Starving-Thirsty-Sick-Bleeding-Broken Leg-Drowning-Heat-Too Cold)
✔️Advanced Damage Detection (Near/Close Hit-Heat-Cold-Fall Damage)
✔️Detection Types (Line of Sight-Sound-Hit)
✔️Recoil System
✔️Decal System
✔️Customizable Footstep System
✔️Weapon Slot System
✔️Item Quality System
✔️Pool System
✔️Seed Plant System
✔️Fishing System
✔️Peek Left/Right System
✔️Ragdoll Physics
✔️Hit Marker
✔️Death Screen and Pause Menu
✔️Basic Turret AI
and more...

➤ Craftable and Placeable Objects
✔️Bed ➙ The player can respawn at the Bed by dying and pressing the Home button
✔️Campfire ➙ Source for cooking and when near it, nullifying the freezing effect in turn
✔️Crate ➙ For storing items
✔️Recycler ➙ Used to break items into raw materials
✔️Repair Bench ➙ Repair broken items back to a usable state
✔️Torch ➙ Provides a little light


ASSET STORE LINK
http://u3d.as/2cAo

What do you think?

10
User Showcase / Re: First-Person Parkour System now on the Asset Store
« on: August 05, 2020, 07:07:45 AM »
Looking great! Just a question, this asset is compatible with the shooter game one?
Sadly, no.

11
User Showcase / TPS Prototype for Playmaker [Asset]
« on: July 14, 2020, 06:45:50 AM »

This package is fully customizable. Each Playmaker FSM is named and commented. It is very easy to replace it with your own 3d models.

•Features
-Fully Animated Body
-Run
-Crouch
-Jump
-Aim Look
-Weapon Menu
-Advanced Ammo and Fire System
-Advanced Damage System
-Rifle, Pistol, Melee and Unarmed Weapons
-Normal, Soft, Hard and Death Landing Detection
-Interaction Objects
-Pick Up System
-Customizable Footstep System
-Player Damage
...and more!



ASSET STORE LINK
http://u3d.as/1XGG


What are your thoughts?

12
User Showcase / Re: Zombie Shooter Prototype for Playmaker [Asset]
« on: July 01, 2020, 03:43:52 AM »
50% OFF for a week!

13
The first-person view looks great! Gives me that mirrors edge/dying light feel to it  :)
Thanks!
I think 3rd person view would be better (just my opinion) ;)
There are lots of assets for 3rd person. :)

14

Hello. This is my parkour system. Keep in mind that everything has been done with Playmaker!

This package is fully customizable. Each Playmaker FSM is named and commented.

VERSION 2.0 IS NOW AVAILABLE

Features
✔️Fully Animated Body
✔️Crouch
✔️Roll
✔️Run and Slide
✔️Climbing abilities
✔️Climb Jump
✔️Lower Climb
✔️Pole Balance
✔️Side Walking Spots
✔️Rope Sliding
✔️Ladder Climbing
✔️Normal, Soft, Hard and Death Landing Detection
✔️Interaction Objects
✔️Speed Effects
✔️NEW ▶ Wall Running
✔️NEW ▶ Swing Bar
✔️NEW ▶ Pipe Climbing
✔️NEW ▶ Turning Animations During Idle
✔️NEW ▶ Slope Sliding


•Coming Soon
Wall Running
Swing Bar
Pipe Climbing




ASSET STORE LINK
http://u3d.as/1SuV


What are your thoughts?

15
Share New Actions / Re: DoTween Actions (DOTween v1.1.310)
« on: April 28, 2020, 09:29:24 AM »
Can I include these actions in my project as custom actions folder? I'm gonna sell a project on the asset store.

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