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Messages - BDFgames

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Share New Actions / Re: Steamworks.NET
« on: August 23, 2018, 04:47:42 PM »
Thanks, djaydino! You're a champion!  :)

if you wish to help alpha/beta testing me (you must have a discord account)

I'll be happy to alpha-test with you. I'll need to set up a Discord account, though, so I'll PM you as soon as I've got that in place.

Thanks again!

Share New Actions / Re: Steamworks.NET
« on: June 28, 2018, 07:38:36 PM »
I have it planned to dedicated the next big chunk of my time on this.


Hey Jean, you're our savior man! Our own personal Jesus. Have you had the time already to give those actions a shot?

We'll be eternally thankful!

Seconded! Any update for us, Jean?  :)

Excellent! Thank you, djaydino!  :D

Awesome! Thanks, djaydino!  :D

PlayMaker Help / Re: Advice on Multiplayer.
« on: May 20, 2018, 05:31:22 PM »
Completely agree with djaydino. PUN is great—even a newbie like me was able to get MP working seamlessly.  :)

So I've got a standard minimap in my strategy game prototype (it's an RTS, so a whole world-style minimap), but I haven't been able to figure out how to make it clickable, so you could click a spot on the minimap ahd have the camera jump to that point.

Has anyone else tackled this? Any hints or tips?

I found this thread as to how to achieve it in script:

—but I'm not much of a script guy and would love to be able to achieve this with Playmaker.  :)

Share New Actions / Re: Steamworks.NET
« on: May 20, 2018, 12:59:51 AM »
Any progress on this, Jean ?  :)

PlayMaker Help / Re: Int Add 1 is adding 2
« on: May 07, 2018, 10:02:56 PM »
Was this issue ever resolved? I've started seeing the same behaviour in one of my FSMs (which was previously working fine!).

Share New Actions / Re: Steamworks.NET
« on: April 27, 2018, 03:25:00 AM »
Intently watching this thread, guys...hoping something is happening?  :)

PlayMaker Help / Re: iTween shake position parent
« on: February 12, 2018, 09:12:56 PM »
H Caesar. Did you ever find a solution to this?

Share New Actions / Re: Steamworks.NET
« on: February 01, 2018, 02:01:50 PM »
yes, I have it planned to dedicated the next big chunk of my time on this. I first want to finish the meFace sample for DataMaker, and then I can tackle support for steamworks.

This is excellent news! Thanks, Jean. You've made my day.  :D

Share New Actions / Re: Steamworks.NET
« on: May 04, 2017, 03:03:40 PM »
Thanks for sharing. Very simple -- I must be trying too hard with mine or something, as mine only works now and then.  :)

I'm pretty sure the Upload Score action only takes Integers right now. Someone would need to create a version for other formats the Steam Leaderboards will accept.

If there are any expert Action script coders interested in taking this on, I'd be interested in putting some cash into such an engagement too.  :)

Share New Actions / Re: Steamworks.NET
« on: May 04, 2017, 02:47:49 PM »
"i got the achievements to work and I have it where it is saving scores to the leaderboard."

Nice one. Mind sharing a screenshot of your leaderboard saving state? Mine works, but only intermittently, so I'm guessing I've done something wrong.  :(

"Does anyone know how to retrieve the leaderboard scores and display them?"

It seems to be currently not possible to display the leaderboard in-game using the Playmaker Steamworks actions. The action scripts need to be revisited to enable this.

Share New Actions / Re: Steamworks.NET
« on: April 29, 2017, 06:46:07 PM »
Not that I'm aware of.

Share New Actions / Re: A* pathfinding (stable 0v841)
« on: March 19, 2017, 02:10:08 AM »
The reason I'm interested is that you can't build the standard Unity navmesh at runtime, which A* can. Realistically, that's the only reason I'm interested in it, as vanilla navmesh does everything else I need at present. Others will doubtless have other needs, of course.  :)

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