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Messages - tcmeric

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1
2019 Game Jammers,

If you have finished your Jam Game (or didnt finish but want to still want to submit), and you have passed your deadline. Please email me at eric_vanderwal@hotmail.com for assistance

A few Jammers each year miss the final deadline due to technical issues, such as having the game in draft mode. (Or the timezone being incorrect).

If you still want to submit, please upload your game to itch as you would normally. Make sure it is not published in draft mode.

Send me an email with the link to the game. Lets get this sorted ASAP!

Sincerely,
Eric

PS, extended the game jam submission time. It is once again open on the itch page for anyone who still needs it.

2
PlayMaker Help / Re: How to put arrays into another array ? [SOLVED]
« on: September 15, 2019, 10:28:26 AM »
I think the OPs question was about multi dimensional arrays.

3
Hi Jammers,

We have come to the last day of Playmaker Game Jam 2019. A few tips to help make your end result go smoother.

1.

You can choose 'submit your project', before you are 100% complete. Follow the steps to make a new game page on itch. You can setup the description, title, any pictures you want and more, BEFORE uploading your game. When you save the page, it will default to save as a draft. Think about getting your page ready early.

Leave a good description or instructions of game play on your itch game page. If there is a major bug or issue, don't be afraid to point it out (this will help users avoid frustrations).

2.

Make a build now. Just do it. Even if you are not 100% done your game, try making a build to make sure it will work. Sometimes errors crop up during the build process. Again, don't wait till the very last minute to find this out.

3.

Gather together your list of any (free/open source) third party assets you used. You will need to give this list when you make your final submission. Its helpful to have it together early. Failure to submit this list, will result in a ban from the game jam. Period.

4.

Zip your built game folder into a zip for upload. This is the easiest way to upload a game to Itch. Zip is preferred over RAR for maximum compatibility with end-users. Itch has a max size of 500 MB.

5.

Once Game Jam is complete, remember to leave time this week to play and score other users games. Please score AT LEAST five other peoples games. The same is expected of other people, otherwise, no one will get any reviews!

Good luck with your last day and see you on the other side!

Sincerely,

Eric Vander Wal
Dumb Game Dev / TCMeric

4
We are now just 12 - 24 hours away from start time (depending on your timezone).

Start time is 7am Friday the 13th your own timezone! Therefore, it is not too late to join.

The theme(s) are now officially being announced.

1. Murphys Law.
2. Dark Miracles.

Before gamejam starts, you are welcome to install unity, open a new project and install playmaker as nessesary :)

5
Feel free to join using a pseudonym. Since you can make up any name for your itch account, no one will know it is you. :)

6
Only 8 Days to Playmaker Game Jam 2019 !!! (Can you feel my excitement?). This game jam is for all of us playmaker users! Don't miss out!.

Not only that, but we have even more prizes. Thanks to our very own djaydino of Jinxter Games, you can win from the asset store, a copy of both:

Playmaker Samples: https://assetstore.unity.com/packages/tools/utilities/playmaker-samples-102446

Third Party Asset Actions for PlayMaker: https://assetstore.unity.com/packages/tools/utilities/third-party-asset-actions-for-playmaker-130245

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Hi, did some profiling and testing. For the OP, its too bad the action didnt work they way you were hoping.

As for other people who come across this thread, for future reference. One agent using it on update has 88kb of garbage, which is not bad at all. Doing 58 agents (2 were resting of my 60), had 5KB of garbage, which is a little bit higher. But is causing me 0.57ms of CPU (of course different devices should be different). Great for PC, less great for mobile, but it was 60 agents on screen. Again, doing the check 10 x per second, etc would make little to no noticeable HUMAN difference to stopping distances. That would cut down on the garbage a lot.

I ran my test for quite a while. The garbage collector will take out the garbage on a regular basis, so there should be no build-up unless there is a problem somewhere else.

The garbage collection is due to 2 internal methods that unity uses to do its calculations, so there is no way to avoid it in this action. Again, I suggest using this action when it is necessary (check to see if the standard "Get Remaining Distance" is ever returning infinity. If there are more than 2 corners in a path, this is a known issue. See my screenshot for the garbage collection location.

As for its accuracy, it remains just as accurate as other methods. Again, did a little test.

The action is throwing no yellow warnings. Therefore, this action works as expected.

Again to OP, glad you got it worked out for your setup!

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I wrote the action. I cannot remember offhand, but I doubt any of it is obsolete. The action is necessary at times because calculating the distance the standard way will throw errors if there are too many corners. (For example in a maze with many turns). When calculating the distance remaining, you dont need to do it in update. Just a few times a second is enough, which would save on lots of garbage collection. Also, small amounts of garbage are really not an issue for any modern hardware.  8)

9
Share New Actions / Re: Game Creator Integration
« on: September 04, 2019, 06:43:05 AM »
I agree. I am using for NPC character controllers. The animation and controller system is pretty straight forward to use. For me, the visual scripting solution it comes with is not a replacement for playmaker. Although it does have a few neat tricks.

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Share New Actions / Re: Game Creator Integration
« on: September 03, 2019, 11:08:06 PM »
Hi, not much more. I was hoping to make some variable actions, but by the time the owner go back, my window to work on it has closed. Unfortunately, I am pretty busy with another project for a little bit.

However, I did take a few moments to make those actions for you.

I added them to the github page: https://github.com/dumbgamedev/gamecreator

11
We are just 10 days away from Playmaker Game Jam 2019!!!!

We have prizes. Thank you to uModeler for donating a copy of uModeler for the winner!
https://assetstore.unity.com/packages/tools/modeling/umodeler-80868

Sign up to Jam today! https://itch.io/jam/playmaker2019

12
Pre-release Discussion / Re: Playmaker 2.0
« on: September 01, 2019, 05:40:34 PM »
Switching from C# to DOTs only, would mean .. well.. the end over everything in the asset store that is not a shader or model just about. The asset store is clearly a large source of income. It will be a long transition.

13
PlayMaker Help / Re: click specific object?
« on: August 31, 2019, 07:18:14 PM »

14
PlayMaker Help / Re: PUN2 ecosystem import throwing errors
« on: August 31, 2019, 07:13:26 PM »
Do you have PUN2 from the asset store installed?

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Pre-release Discussion / Re: Playmaker 2.0
« on: August 27, 2019, 10:25:12 AM »
Unitys new visual scripting solution is for ECS, not c#. As well, it is not a state machine. So those are some pretty huge differences. Lastly, if you check out where it is at now (beta is out), its a long ways off from something like Playmaker, Bolt or other assets on the store.

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