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Messages - tcmeric

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1
PlayMaker Help / Re: How to start as a beginner in game design?
« on: January 11, 2021, 03:49:58 AM »
Feel free to join our slack group. We have a nice bunch of regulars working on all kinds of projects who support each other.

https://invite-playmaker-slack.herokuapp.com/

2
PlayMaker Announcements / Less Than 2 Days Till GameJam 2020
« on: November 04, 2020, 11:01:47 AM »
It is here folks. This Friday morning (your local time zone), Playmaker Gamejam 2020 will start!!!!

Feel free to create a new project, add playmaker, ecosystem, etc. However, please do not start creating until Friday morning your time. (Many people might come after work, any time is fine).

Themes will be announced approx 12 hours before the start time. Each year we give two themes. You can use either or both.

I will be available on the slack chat channel, as well as the discord. DjayDino is also joining us, and you can also ping him on discord (thanks DjayDino!).

Its not too late to sign up: https://itch.io/jam/playmaker2020

3
PlayMaker Announcements / 10 Days till Playmaker Game Jam 2020!!!
« on: October 27, 2020, 04:11:50 AM »
It is now just 10 days away from the 2020 playmaker gamejam.

Great for all levels of skill, free to join, and completely awesome.


Got questions? No problem, feel free to ask me on slack any time.

Still need to join up? Use a free account on itch: https://itch.io/jam/playmaker2020

Don't miss this years Jam by forgetting to sign up. Go do it now!

4
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: October 07, 2020, 04:55:43 AM »
Feel free to use Umodeler if you want. I dont think it goes against the spirit of the rule. Which is to make an equal and fair game jam for everyone. It doesn't offer anything that blender doesn't.

Please, just use your best judgement, and that will be enough  ;D

5
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: October 05, 2020, 09:56:00 PM »
Hi, thanks for the question. No paid assets (including sounds, mesh combiners, etc). You can find free open source sounds online, or you can record your own with a mic.


6
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: October 03, 2020, 01:40:39 PM »
Sorry to hear people missed out last year.

Here are the details on Itch.
https://itch.io/jam/playmaker2020

It will be Nov 6th 8am friday (your local timezone), until Nov 9th 8am monday.

Rules are the same as last year:

To start off here are the big rules!

Required engine is Unity + Playmaker.
Playmaker must make up 80% or more of the code.
You may work alone or in a team.
Create your project in 72 hours.
Theme to be announced 12 hours before start.
No paid assets allowed (open source or publically available is ok.

7
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: September 30, 2020, 07:30:06 AM »
Yes! Looking forward to seeing you both!

It will be the friday/saturday/sunday of Nov 6, 7, 9. (Basically the first weekend in November).

Obviously Halloween weekend was out. And the weekend before Halloween will be too soon.

I will post the rules soon, but basically the same as last year. Honestly, we have given up on forcing everyone onto the same timezone  8)

So it starts your own timezones friday at 8am (some people will have to start after work, which is ok). Until 12 midnight, on sunday night.

8
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: September 20, 2020, 10:13:13 AM »
Looking forward to having you there! We have had some pretty great gamejam games from the past 2 years of jams. Always amazing to see what people come up with.

9
PlayMaker Announcements / Playmaker Game Jam 2020
« on: September 20, 2020, 09:53:24 AM »
Hi Everyone,

We are just getting ready for Playmaker Game Jam 2020~

We are shooting for a date in mid October. That should give us around a month to plan. Rules will likely follow something quite similar to last year.

In a change this year, we are looking for a few volunteers to help run things more smoothly. Qualifications? There are not many. Its more organizational work, feedback, and communications (forum posting, twitter, etc).

Like the years before, we are using the Playmaker (Unofficial) Slack chat channel to organize. You can join here: https://invite-playmaker-slack.herokuapp.com/

Feel free to join tag me (tcmeric) or join the volunteer channel with the slack group.

Also as the years before, we will be giving away a few small prizes, but the focus is always on community, education, and fun.

Looking forward to seeing you all soon!

10
PlayMaker Help / Re: Playmaker Actions for XR?
« on: September 18, 2020, 09:21:34 AM »
If I remember correctly, I advised to add a child game object to the controllers and use that.

We are at a bit of an impasse with Unity XR, as steam is not supporting it. I personally own a vive. Therefore I probably won't be giving it any new updates for now.

You can see steams position here: https://github.com/ValveSoftware/unity-xr-plugin/issues/16

But to keep it short, at first they said they would support it, but then backed out of that promise. Instead, they plan on supporting what they are calling OpenXR (which is not unity specific). They went steam VR -> OpenVR -> OpenXR (newest).

The problem is that OpenXR is nowhere completed. And SteamVR/OpenVR has been depreciated for Unity 2020. But if you stay on 2019 Unity, you can use the old steam VR package from the store.


11
PlayMaker Help / Re: Playmaker Actions for XR?
« on: September 14, 2020, 01:40:36 PM »
You can usually find me on the playmaker chat.

What's the functionality that you are looking for?

12
General Discussion / Re: Playmaker 2.0 concerns
« on: July 30, 2020, 03:11:11 PM »
Navmesh was added by Hutong games directly. Text mesh pro was added by me :)

However, they may need to be re-made/ adjusted for version 2.

Yes, I think it's not reasonable to expect a free update from Version 1 to Version 2.

13
General Discussion / Re: Playmaker 2.0 concerns
« on: July 30, 2020, 05:55:12 AM »
The other option might be to pay for add-on packages. Want navmesh, TMP or other options, then pay a small fee. That way, some costs of updates may be re-cooped.

14
General Discussion / Re: is coding necessary for a 6 Yrs old kid ?
« on: July 09, 2020, 11:44:29 AM »
Search google for SCRATCH and SCRATCH Jr. Scatch Jr has a free app for ios, etc. It's from MIT for kids to 5 - 7 years old. Visual programming for kids.

15
PlayMaker Help / Re: cracked playmaker ?
« on: June 28, 2020, 09:12:46 AM »
The bigger question is, is it worth your time?

A cracked version won't get any support here or other places.

A cracked version will be out of date. Playmaker is constantly being updated.

If you are using a cracked version, please buy it on the store. It is often on sale on the asset store for a very fair price. It is a one time fee.

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