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Messages - tcmeric

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1
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: October 07, 2020, 01:55:43 AM »
Feel free to use Umodeler if you want. I dont think it goes against the spirit of the rule. Which is to make an equal and fair game jam for everyone. It doesn't offer anything that blender doesn't.

Please, just use your best judgement, and that will be enough  ;D

2
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: October 05, 2020, 06:56:00 PM »
Hi, thanks for the question. No paid assets (including sounds, mesh combiners, etc). You can find free open source sounds online, or you can record your own with a mic.


3
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: October 03, 2020, 10:40:39 AM »
Sorry to hear people missed out last year.

Here are the details on Itch.
https://itch.io/jam/playmaker2020

It will be Nov 6th 8am friday (your local timezone), until Nov 9th 8am monday.

Rules are the same as last year:

To start off here are the big rules!

Required engine is Unity + Playmaker.
Playmaker must make up 80% or more of the code.
You may work alone or in a team.
Create your project in 72 hours.
Theme to be announced 12 hours before start.
No paid assets allowed (open source or publically available is ok.

4
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: September 30, 2020, 04:30:06 AM »
Yes! Looking forward to seeing you both!

It will be the friday/saturday/sunday of Nov 6, 7, 9. (Basically the first weekend in November).

Obviously Halloween weekend was out. And the weekend before Halloween will be too soon.

I will post the rules soon, but basically the same as last year. Honestly, we have given up on forcing everyone onto the same timezone  8)

So it starts your own timezones friday at 8am (some people will have to start after work, which is ok). Until 12 midnight, on sunday night.

5
PlayMaker Announcements / Re: Playmaker Game Jam 2020
« on: September 20, 2020, 07:13:13 AM »
Looking forward to having you there! We have had some pretty great gamejam games from the past 2 years of jams. Always amazing to see what people come up with.

6
PlayMaker Announcements / Playmaker Game Jam 2020
« on: September 20, 2020, 06:53:24 AM »
Hi Everyone,

We are just getting ready for Playmaker Game Jam 2020~

We are shooting for a date in mid October. That should give us around a month to plan. Rules will likely follow something quite similar to last year.

In a change this year, we are looking for a few volunteers to help run things more smoothly. Qualifications? There are not many. Its more organizational work, feedback, and communications (forum posting, twitter, etc).

Like the years before, we are using the Playmaker (Unofficial) Slack chat channel to organize. You can join here: https://invite-playmaker-slack.herokuapp.com/

Feel free to join tag me (tcmeric) or join the volunteer channel with the slack group.

Also as the years before, we will be giving away a few small prizes, but the focus is always on community, education, and fun.

Looking forward to seeing you all soon!

7
PlayMaker Help / Re: Playmaker Actions for XR?
« on: September 18, 2020, 06:21:34 AM »
If I remember correctly, I advised to add a child game object to the controllers and use that.

We are at a bit of an impasse with Unity XR, as steam is not supporting it. I personally own a vive. Therefore I probably won't be giving it any new updates for now.

You can see steams position here: https://github.com/ValveSoftware/unity-xr-plugin/issues/16

But to keep it short, at first they said they would support it, but then backed out of that promise. Instead, they plan on supporting what they are calling OpenXR (which is not unity specific). They went steam VR -> OpenVR -> OpenXR (newest).

The problem is that OpenXR is nowhere completed. And SteamVR/OpenVR has been depreciated for Unity 2020. But if you stay on 2019 Unity, you can use the old steam VR package from the store.


8
PlayMaker Help / Re: Playmaker Actions for XR?
« on: September 14, 2020, 10:40:36 AM »
You can usually find me on the playmaker chat.

What's the functionality that you are looking for?

9
General Discussion / Re: Playmaker 2.0 concerns
« on: July 30, 2020, 12:11:11 PM »
Navmesh was added by Hutong games directly. Text mesh pro was added by me :)

However, they may need to be re-made/ adjusted for version 2.

Yes, I think it's not reasonable to expect a free update from Version 1 to Version 2.

10
General Discussion / Re: Playmaker 2.0 concerns
« on: July 30, 2020, 02:55:12 AM »
The other option might be to pay for add-on packages. Want navmesh, TMP or other options, then pay a small fee. That way, some costs of updates may be re-cooped.

11
General Discussion / Re: is coding necessary for a 6 Yrs old kid ?
« on: July 09, 2020, 08:44:29 AM »
Search google for SCRATCH and SCRATCH Jr. Scatch Jr has a free app for ios, etc. It's from MIT for kids to 5 - 7 years old. Visual programming for kids.

12
PlayMaker Help / Re: cracked playmaker ?
« on: June 28, 2020, 06:12:46 AM »
The bigger question is, is it worth your time?

A cracked version won't get any support here or other places.

A cracked version will be out of date. Playmaker is constantly being updated.

If you are using a cracked version, please buy it on the store. It is often on sale on the asset store for a very fair price. It is a one time fee.

13
PlayMaker Help / Re: Trigger Event using XR Inputs
« on: June 18, 2020, 08:06:22 AM »
Hi, I see you on the channel. Basically feel free to jump into any sub channel and chat. To get someone specific, type @ and then a username. Eg @tcmeric (that's me).

It looks like you are missing one script that is required from my package. It acts as a proxy script. Therefore it should be in your scene on one gameobject. It then has a few settings to fillout.

Basically, download the whole github package as a zip. De-zip it and put it into your assets folder. You can use any subfolder. But you do need to include everything :)

I tagged you in slack. See you there later!

14
PlayMaker Help / Re: Trigger Event using XR Inputs
« on: June 17, 2020, 06:17:04 AM »
Hit me up on the slack channel if you need any assistance with it. I am there almost every day.


15
PlayMaker Help / Re: Trigger Event using XR Inputs
« on: June 17, 2020, 01:18:58 AM »
How dare you!?  8)

Yeah, that is me. Its in a game that is out in Beta right now. So it appears to be all working.

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